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Luck

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Luck
   Lucky
      Lucky Avoidance
      Lucky To Be Alive
      Lucky Guess
      Lucky Substitution
      Luckthief
      Luck Aura
      Not As Bad As It Looked
      Fortuitous Fumble
   Improbable
      Stroke of Luck
      Probability Bending
      Share The Luck
      Directed Mischance
      Jinx
      The Fix Is In
      Derandomizer
      Geronimo!
   Random
      Spin The Wheel
      Yin Yang
      Do Over!
      Better Lucky Than Good
      Fortune Favors The Bold
      Happenstance
      Fortunate Evasion
      Lend Some Luck


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Lucky

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Lucky Avoidance

Lucky Avoidance
Luck, Passive
This card is always considered to be in play.
Opponents seem to miss you, a lot.
You have +SR DEF.
 
 
 
 
 
 

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Lucky To Be Alive

Lucky To Be Alive
Recharge: 0
Luck, React
You avoid certain death.
If some effect or event would result in your death, you may play this card.
You somehow avoid the situation that would have killed you. If you are reacting to an attack, the attack completely misses you and has no effect. If it is a story event or situation, you somehow escape it.
Each time you use this Stunt it's SR is permanently reduced by 1, and it cannot be used while at SR 0. Make sure to "pay in advance".
 
 
 
 
 
 
 

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Lucky Guess

Lucky Guess
Luck, Passive
Prereq: Intuition trained
Each Act, put (SR/2) # of tokens on this card, rounded up. Unused tokens from previous Acts do not accumulate.
You are capable of guessing major clues.
During Story Mode you may remove a token from this card to compel the GM to give you a significant clue or insight into the story's plot. You may ask for this information to be granted privately if you do not desire to share this information directly with other players or prefer to present it in character yourself.
 
 
 
 
Note: if an Act spans multiple sessions, you should keep track of how many recharge tokens remain between sessions.

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Lucky Substitution

Lucky Substitution
Recharge: (5-SR)
Fortune: 1
Luck, React
If you are required to make a Skill check you may play this card.
SR1: You may base your check on any characteristic you prefer, rather than the characteristic the check is based on. If you do so and the check fails, add a number of recharge counters to this card equal to the number of failures in the check's results.
SR3: as (SR1), and add Image to the check.
SR5: as (SR3), and add Image to the check.
 
 
 
 
 

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Luckthief

Luckthief
Recharge: (6-SR)
Luck, React, Medium
When another character within Medium range spends a fortune point, you may target that character and play this card.
The target must make a Discipline (Wp) check vs SR difficulty; if they fail the target loses 1 fortune point and you gain 1 fortune point. The target does not get the benefit of having spent the fortune point.
 
 
 
 
 
 
 
 
 
 

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Luck Aura

Luck Aura
Luck, Toggle, Aura
Improbable things happen around you.
While this Stunt is toggled on, when anyone sharing the Scene with you rolls a serendipity add a counter to this card.
As a react you may remove a counter from this card for one of the following effects:
SR1: Add Image to any dice pool.
SR2: Add Image to any dice pool.
SR3: Add Image to any dice pool.
SR4: Add Image to any dice pool.
SR5: Regain 1 fortune.
While this Stunt is toggled on, you suffer 1 stress at the beginning of each of your Turns unless you spend a maneuver to avoid it.
When this Stunt is toggled off remove all remaining counters, flip it over and put (10-SR) recharge tokens on it. You may choose to toggle it off at any time.

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Not As Bad As It Looked

Not As Bad As It Looked
Recharge: (5-SR)
Fortune: 1
Luck, React
If you would take one or more critical Wounds from an attack, you may play this card.
Cancel SR # of critical Wounds from the resolving attack.
 
 
 
 
 
 
 
 
 
 

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Fortuitous Fumble

Fortuitous Fumble
Recharge: (6-SR)
Fortune: 2
Luck, React
If an opponent attempts to attack you with a weapon or other hand held device you may play this card.
The target must make a Discipline (Wp) check vs SR difficulty. If they fail they drop the item and their attack against you fails. It requires a maneuver to recover the item, and a character other than the target can potentially pick up the item.
If the item uses ammunition, you may opt to have it jam instead. Jams expend 1 usage of ammunition, and require a maneuver to clear before the item can be used again.
 
 
 
 
 
 
 
 

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Improbable

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Stroke of Luck

Stroke of Luck
Recharge: 0
Luck, React
When you roll a serendipity, you may play this card.
You convert one serendipity in a check result into (SR+1) # of successes.
You can only use this card SR times per session.
 
 
 
 
 
 
 
 
 
 

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Probability Bending

Probability Bending
Recharge: (SR+1)
Fortune: 3
Luck, Ongoing
You may select an opponent that you are able to see clearly, and play this card.
1: While this card is recharging, you may convert up to SR # of Image to Image for all of your checks made targeting the opponent.
3: As (3), and while this card is recharging, the target adds Image to all of their checks that target you.
!: You may move your stance one step in any direction; this may be used multiple times.
During their Turn, the target can spend 1 fortune to remove 1 recharge token from this card. They may do this any number of times.
 
 
 
 
 

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Share The Luck

Share the Luck
Recharge: (7-SR)
Luck, React
When another character rolls a serendipity, you may play this card.
You benefit from the serendipity also, and may select any serendipity option available to you, or one from the following list:
SR1: you gain the Protected condition for (SR/2), rounded up.
SR2: you may regain 3 stress or 3 fatigue.
SR3: you may take a maneuver immediately, even if it is not your Turn.
SR4: you may remove up to 3 recharge tokens from one of your non-Ongoing abilities, or from a malign condition affecting you.
SR5: you may regain 1 fortune.

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Directed Mischance

Directed Mischance
Recharge: (8-SR)
Luck, React
When an opponent rolls a calamity, you may play this card.
You may choose which calamity effect occurs from the available choices (if any), or from the following list:
SR1: add a recharge token to any of the target's non-Ongoing abilities that are in play.
SR2: the target suffers 1 fatigue or 1 stress, your choice.
SR3: if the target is using a weapon, they must make a Coordination (Ag) check vs SR difficulty or drop it.
SR4: the target must make a Coordination (Ag) check vs SR difficulty or fall prone.
SR5: the target suffers 1 Grit or 1 Wound, your choice.
 
 
 
 
 

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Jinx

Jinx!
Recharge: (5-SR)
Fortune: 1
Luck, React, Medium
If an opponent within Medium range is making a check, you may play this card.
Your opponent must make a Discipline (Wp) check vs SR difficulty or gain the Challenged and Imperiled conditions for (SR/2), rounded up.
 
 
 
 
 
 

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The Fix Is In

The Fix Is In
Recharge: (6-SR)
Fortune: 1
Luck, React, Medium
If an ally within Medium range is making a check, you may play this card.
Your ally gains the Focused and Protected conditions for (SR/2), rounded up.
 
 
 
 
 
 
 
 
 
 
 

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Derandomizer

Derandomizer
Recharge: (8-SR)
Fortune: 1
Luck; React
If you are required to make a check, you may play this card.
Do not roll the check this is a reaction to. You are considered to have 1 success for the required check.
1 fortune: You are considered to have rolled 1 additional success for the required check as well; this is usable multiple times.
1 fortune: You are considered to have rolled a serendipity for the required check as well; this is usable multiple times.
 
 
 
 
 
 

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Geronimo!

Geronimo!
Recharge: (5-SR)
Fortune: 1
Luck, React
Coordination (Ag)
If you are falling, or would be knocked back or prone or forced to disengage by an effect described as pushing or shoving you back, you may play this card.
For each movement maneuver of distance you are falling or are being knocked back, add Image to your check.
Add SR Image to the check.
1: You somehow land safely on your feet. You take no damage, and suffer no ill effect.
 
 
 
 
 
 

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Random

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Spin The Wheel

Spin The Wheel
Recharge: (6-SR)
Luck, React
When a dice pool is formed by a character in the Scene and immediately before the check is made, you may target the character forming the dice pool and play this card. You may target yourself.
Add ImageImage to the target's dice pool.
You regain 1 fortune each time you use this ability.
 
 
 
 
 
 
 
 
 

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Yin Yang

Yin Yang
Recharge: (7-SR)
Fortune: 1
Luck, React
When any dice pool is formed, immediately before it is rolled you may play this card.
You may convert SR # of Image in the dice pool to Image.
You may convert SR # of Image in the dice pool to Image.
 
 
 
 
 
 

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Do Over!

Do Over!
Recharge: (5-SR)
Fortune: 2
Luck, React
If you have just failed a check of any kind you may play this card for an immediate "redo".
Disregard the failed check, as if it did not happen. Roll the check again using the same dice pool.
 
 
 
 
 
 
 
 

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Better Lucky Than Good

Better Lucky Than Good
Recharge: (7-SR)
Fortune: 1
Luck, React
When you make a check of any kind using a Skill that you do not have trained, you may play this card. This does not allow you to use Advanced Skills untrained.
You add (SR/2) Image to your dice pool, rounded up.
 
 
 
 
 
 
 
 

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Fortune Favors The Bold

Fortune Favors The Bold
Recharge: (10-SR)
Luck, React
If you switch to an Offensive stance, you may play this card.
All characters in the current Scene that are in a Neutral or Defensive stance lose 1 fortune, and must make a Discipline (Wp) check vs SR difficulty or gain the Challenged condition for (SR).
All characters in a Scene that are in an Offensive stance gain 1 fortune and the Focused condition for (SR).
 
 
 
 
 
 
Selective: You may spend 2 creation points or advances as a Facilitator to allow you to choose who is affected by this ability.

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Happenstance

Happenstance
Recharge: (6-SR)
Luck, React
When another character starts their turn, after they have had an opportunity to adjust their stance, you may play this card.
The target must make a Discipline (Wp) check vs SR difficulty; if they fail you may move the target up to SR # of steps in any direction on their stance meter.
 
 
 
 
 
 
 
 
 
 

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Fortunate Evasion

Fortunate Evasion
Recharge: 0
Luck, React
If you have been hit by an attack you may play this card.
The attack misses, you suffer no ill affect.
You can only use this card SR times per session.
 
 
 
 
 
 
 
 
 
 

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Lend Some Luck

Lend Some Luck
Recharge: (10-SR)
Fortune: 1
Luck, React
If an ally within Medium range is about to make a check, you may play this card.
Your ally gains the Favored condition for (SR).
 
 
 
 
 
 
 
 

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