EditEgoStunts related to the mind, superhuman willpower, and resisting mental affects EditWillful
EditUltra-Willpower| Ultra-Willpower | | Recharge: 0 | | Stress: 2 | | Open, Ego, React | | None | | Prereq: Willpower 8+, not strained or distressed | | When a Willpower check is required, you may play this card instead. | | Do not roll a Willpower check. You are considered to have rolled SR # of success and a serendipity for the required check. | | You may use this card once per session per SR. | | Ego: regain 1 stress. |
EditHyper-Willpower| Hyper-Willpower | | Recharge: * | | Stress: 1 | | Open, Ego, Ongoing, Rally, React | | None | | Prereq: Willpower 5+ | | An encounter or a Rally step as started. | | Play this card and put a # of tokens equal to your Willpower rating on it. While this card has tokens on it, whenever you would lose Grit you may instead remove a token from this card on a 1:1 basis. You may only remove up to SR # of tokens in a single Round. | | Return this card to your action deck when it has no tokens remaining, or immediately before a Rally step begins, or at the end of the encounter; whichever comes first. | | Ego: add SR # of additional tokens when you play this card. The stress cost is waived. |
EditIrrepressible Willpower| Irrepressible Willpower | | Open, Ego, Passive | | None | | Prereq: Willpower 4+ | | This card is always considered to be in play. | | When the Depressed condition is applied to you, remove (SR x 2) # of counters from the condition prior to it taking effect; if there are no more counters remaining then the condition has no effect on you and is immediately discarded. | Ego: you add to all Willpower based checks. | | | | | | | | | | | | |
EditHyper-Ward| Hyper-Ward | | Recharge: 2 | | Stress: 1 | | Open, Teamwork, Delay, Ego | | Discipline (Wp) | | Prereq: Willpower 7+, Discipline Trained | | Replaces Ward and Improved Ward. | | You may move one step closer to Defensive stance and play this card as an Action. | Add SR # of to your dice pool | 1: Until the start of your next turn add to the dice pool of any attack targeting you or any allies in the same engagement as you. | 3: Until the start of your next turn add  to the dice pool of any attack targeting you or any allies in the same engagement as you. | | + : Regain 1 stress | | - : Suffer 1 fatigue | | Ego: waive the stress cost; remove 1 recharge token from this card. |
EditImproved Ward| Improved Ward | | Recharge: 2 | | Stress: 1 | | Open, Teamwork, Delay, Ego | | Discipline (Wp) | | Prereq: Willpower 4+, Discipline Trained | | Replaces Ward. | | You may move one step closer to Defensive stance and play this card as an Action. | Add SR # of to your dice pool | 1: Until the start of your next turn add to the dice pool of any attack targeting you or any allies in the same engagement as you. | 4: Until the start of your next turn add  to the dice pool of any attack targeting you or any allies in the same engagement as you. | | + : Regain 1 stress | | - : suffer 1 fatigue | | Ego: waive the stress cost; remove 1 recharge token from this card. |
EditWillfully Resolute| Willfully Resolute | | Ego, Passive | | None | | Prereq: Willpower 4+ | | This card is always considered to be in play. | | You have an unusually strong mind. | | You have +SR Psyche. | | | | | | | | | | | | | | |
EditExorcism| Exorcism | | Recharge: (6-SR) | Stress: (5-SR);  | | Ego, Persisted | | Discipline (Wp) vs Target Discipline (Wp) | | Prereq: A target that you know to be Possessed is within line of sight. | | 1: You engage the target in a battle of wills. While this ability persists the target suffers stress equal to (SR+1) - the target's Possession stunt rating. When the target has stress exceeding double their Willpower, they are forced out of the body they are possessing. The target can opt to leave the body they are possessing prior to this occurring as an action. | | 5: As (1) but the target cannot opt to leave the body prior to being exorcised, and will be forced into an inanimate object of your choice within Close range and become imprisoned therein until the object is broken. | | ??: If you fail, the target can attempt to Possess you, and transfer from their current host body to your body as a React. | Ego: Add to your check. |
EditShielded Mind| Shielded Mind | | Open, Ego, Passive | | Prereq: Willpower 3+. | | This card is always considered to be in play. | | Your mind is difficult to lock on to. | | You are immune to Mental Contact with a stunt rating less than or equal to SR. This works vs both malign and benign attempts at Mental Contact. You cannot turn off this ability, and may not even know you have it. | | For instance if you had Shielded Mind (4), a person with Mental Contact (4) or less would be unable to attain Mental Contact with you, but a person with Mental Contact (5) would be able to. | | You have +1 Psyche. | Ego: All mental abilities targeting you add to their dice pool. |
EditDominant
EditMaximum Willpower| Maximum Willpower | | Ego, Passive | | None | | Prereq: Willpower 5+ | | This card is always considered to be in play. | | You have the potential for superhuman willpower. | | This Stunt allows you to raise your Willpower Maxima after character creation. | | You have +SR Willpower Maxima. | | This does not alter your Willpower rating, only your Maxima. | | I.e. if you had Willpower Maxima 5, and you had Maximum Willpower (3), your effective Willpower Maxima is 8. |
EditFast Rehabilitation| Fast Rehabilitation | | Regen, Ego, Passive | | None | | This card is always considered to be in play. | | Your mind adapts and refreshes itself at an impressive rate. | | During each of your End of Turn phases, you regain (SR/2) Grit rounded up, up to your maximum. This occurs even if you are unconscious, but not if you are dead. | | Schisms cannot be healed with this Stunt, but if some other effect converts an Schism to normal Grit damage this Stunt can then heal them. | | Ego: +1 Psyche. | | Regen: you regain SR Grit instead of (SR/2) Grit. |
EditFocused Agility| Focused Agility | | Recharge: (2 + SR) | Stress: 1; | | Open, Ego, Speed, Ongoing | | Prereq: Willpower 3+, Agility 3+, Discipline trained, Coordination trained; not encumbered; Prepare | | Discipline (Wp) | If you are engaged with an opponent add to your dice pool. | | 1: while this card is recharging you gain +1 Agility. | | 5: while this card is recharging you gain +2 Agility. | | +: Add 1 recharge token from this card; this may be used many times. | | -: Remove 1 recharge token from this card; this may be used many times. | | Ego: waive the Prepare requirement and stress cost | | Speed: add SR # of recharge tokens to this card |
EditFocused Fellowship| Focused Fellowship | | Recharge: (2 + SR) | Stress: 1; | | Open, Beguile, Ego, Ongoing | | Prereq: Willpower 3+, Fellowship 3+, Discipline trained, Charm trained; not encumbered; Prepare | | Discipline (Wp) | If you are engaged with an opponent add to your dice pool. | | 1: while this card is recharging you gain +1 Fellowship. | | 5: while this card is recharging you gain +2 Fellowship. | | +: Add 1 recharge token from this card; this may be used many times. | | -: Remove 1 recharge token from this card; this may be used many times. | | Ego: waive the Prepare requirement and stress cost | | Beguile: add SR # of recharge tokens to this card |
EditFocused Intelligence| Focused Intelligence | | Recharge: (2 + SR) | Stress: 1; | | Open, Acuity, Ego, Ongoing | | Prereq: Willpower 3+, Intelligence 3+, Discipline trained, Intuition trained; not encumbered; Prepare | | Discipline (Wp) | If you are engaged with an opponent add to your dice pool. | | 1: while this card is recharging you gain +1 Intelligence. | | 5: while this card is recharging you gain +2 Intelligence. | | +: Add 1 recharge token from this card; this may be used many times. | | -: Remove 1 recharge token from this card; this may be used many times. | | Ego: waive the Prepare requirement and stress cost | | Acuity: add SR # of recharge tokens to this card |
EditFocused Strength| Focused Strength | | Recharge: (2 + SR) | Stress: 1; | | Open, Ego, Might, Ongoing | | Prereq: Willpower 3+, Strength 3+, Discipline trained, Athletics trained; not encumbered; Prepare | | Discipline (Wp) | If you are engaged with an opponent add to your dice pool. | | 1: while this card is recharging you gain +1 Strength. | | 5: while this card is recharging you gain +2 Strength. | | +: Add 1 recharge token from this card; this may be used many times. | | -: Remove 1 recharge token from this card; this may be used many times. | | Ego: waive the Prepare requirement and stress cost | | Might: add SR # of recharge tokens to this card |
EditFocused Toughness| Focused Toughness | | Recharge: (2 + SR) | Stress: 1; | | Open, Ego, Resist, Ongoing | | Prereq: Willpower 3+, Toughness 3+, Discipline trained, Resilience trained; not encumbered; Prepare | | Discipline (Wp) | If you are engaged with an opponent add to your dice pool. | | 1: while this card is recharging you gain +1 Toughness. | | 5: while this card is recharging you gain +2 Toughness. | | +: Add 1 recharge token from this card; this may be used many times. | | -: Remove 1 recharge token from this card; this may be used many times. | | Ego: waive the Prepare requirement and stress cost | | Resist: add SR # of recharge tokens to this card |
EditEgo Bastion| Ego Bastion | | Ego, Passive | | Prereq: Willpower 4+, Discipline Trained | | You have +1 Psyche. | | If you are the target of a mental attack, you may suffer 1 stress to gain +SR Psyche until your next Beginning of Turn phase. | | | | |
EditStern
EditWill It To Happen| Will It To Happen | | Ego, Toggle | | None | | Prereq: Willpower 4+, not strained or distressed | | SR1: While this Stunt is toggled on if there are any boons remaining in a check result after boons and banes have canceled each other, you may suffer 3 stress or 1 Grit to convert all of them into a single success. | | SR3: As SR1, but you gain two successes. | | SR5: As SR1, but you gain three successes. | | While this Stunt is toggled on you suffer 1 stress during the beginning of each Turn. | | At any time you may toggle this Stunt off. When this Stunt is toggled off place (10-SR) recharge tokens on it. | | |
| Will It To Happen | | Recharge: (5-SR) | | Grit: 6 | | Ego, React | | None | | Prereq: Willpower 4+, not strained or distressed | | If you fail a check, you may play this card. | | You convert all remaining boons in the check result after boons and banes have canceled out into a single success. | | SR3: Reduce Grit cost by 1 | | SR4: Reduce Grit cost by 2 | | SR5: Reduce Grit cost by 3 | | Willpower 6: Reduce Grit cost by 1 | | Willpower 8: Reduce Grit cost by 2 | | Willpower 10: Reduce Grit cost by 3 | | I.e. if you have Willpower 10 and SR5, the Recharge is reduced to 0 and the Grit cost is reduced to 0. | | |
EditUnforgiving Stare| Unforgiving Stare | | Ego, Toggle | | Prereq: Willpower 5+ or Fellowship 5+; Intimidate trained, within Medium range and able to make eye contact with target. | | If an opponent is within Medium range and able to make eye contact with target that you may play this card. | | You engage the target in a contest of wills, an old fashion stare down. While this Stunt is toggled on you and the target can do nothing but make opposed Discipline (Wp) vs Discipline (Wp) checks in each of your Turns. You initiate the first opposed check immediately when you play this card. | | If the target succeeds at an opposed check they may choose to disengage from the stare down, and this Stunt toggles off. If they do not, you suffer (6-SR) stress. | | If you win an opposed check you may choose to disengage from the stare down, and this Stunt toggles off. If you do not, the target suffers (SR / 2) Grit, rounded up. | | When this Stunt toggles off you suffer 1 stress, and put (7-SR) recharge tokens on this card. |
| Unforgiving Stare | | Recharge: (5+SR) | Stress: 1;  | | Ego, React, Ongoing | | Intimidate (Fel) vs Discipline (Wp) | | Prereq: Willpower 5+ or Fellowship 5+; Intimidate trained, within Medium range and able to make eye contact with target. | | If an opponent that you are aware of within Medium range attempts to target you with any kind of attack you may play this card. | 1: You stare the opponent down, preventing them from making their attack. While this card is recharging, the opponent adds to all further attacks made against you. If the opponent is a group of henchmen, their morale tracker is moved down 1 step. | | 3: As (1) and you may add SR # of recharge tokens to this card. | | As a maneuver you may choose to remove all of the recharge tokens remaining on this card and return it to your hand. |
EditUltra-Focused| Ultra-Focused | | Recharge: (3+SR) | Stress: 1; | | Ego, Ongoing | | Prereq: Willpower 5+, Discipline trained, Focused Strength (3), Focused Agility (3), Focused Toughness (3), Focused Fellowship (3), Focused Intelligence (3) | | Discipline (Wp) | | 1: while this card is recharging you gain +1 Strength, Agility, Toughness, Fellowship, and Intelligence. | | 5: while this card is recharging you gain +2 Strength, Agility, Toughness, Fellowship, and Intelligence. | | +: Add 1 recharge token to this card; this may be used many times. | | -: Remove 1 recharge token from this card; this may be used many times. |
| Ultra-Focused | | Recharge: (1+SR) | Grit: 1; | | Ego, Ongoing | | Prereq: Willpower 5+, Discipline trained, Focused Strength (3), Focused Agility (3), Focused Toughness (3), Focused Fellowship (3), Focused Intelligence (3) | | Discipline (Wp) | | 1: while this card is recharging you gain +2 Strength, Agility, Toughness, Fellowship, and Intelligence. | | 5: while this card is recharging you gain +3 Strength, Agility, Toughness, Fellowship, and Intelligence. | | +: Add 1 recharge token to this card; this may be used many times. | | -: Remove 1 recharge token from this card; this may be used many times. |
EditUnbowed| Unbowed | | Recharge: (5-SR) | | Stress: 1 | | Ego, React | | Prereq: Willpower 4+ | | If you are targeted by an effect that can affect your mind, you may play this card. | Your attacker removes up to SR # of from their dice pool prior to converting to stance dice. If the attacker has no remaining, their check automatically fails. | | | | | | | | | | |
| Unbowed | | Recharge: (5-SR) | | Stress: 1 | | Ego, React | | Prereq: Willpower 4+ | | If you are targeted by an effect that can affect your mind, you may play this card. | Your attacker adds up to SR # of to their dice pool, and must make a Discipline (Wp) check vs Average (2d) difficulty or suffer SR stress. | | | | | | | | | | |
EditPerseverant| Perseverant | | Recharge: 0 | Fortune: 1; | | Ego, React | | Discipline (Wp) | | Prereq: Willpower 6+, Discipline trained | | You just keep going and going and going and... | | If you are about to be knocked unconscious due to Grit loss, you may play this card. | | 1: You are not knocked unconscious; you are reset to 1 Grit. | | 3: You are not knocked unconscious; you are reset to SR Grit. | | +: If you are prone, you may get back to your feet as a free maneuver. | | ++: regain 1 fatigue. | | !: You may convert 1 critical Schism to a normal Schism, or recover all Stress. |
| Perseverant | | Recharge: 0 | Wound: 1; | | Ego, React | | Discipline (Wp) | | Prereq: Willpower 6+, Discipline trained | | You just keep going and going and going and... | | If you are about to be knocked unconscious due to Grit loss, you may play this card. | | 1: You are not knocked unconscious; you are reset to 1 Grit. | | 3: You are not knocked unconscious; you are reset to SR Grit. | | +: If you are prone, you may get back to your feet as a free maneuver. | | ++: regain 1 fatigue. | | !: You may convert 1 critical Schism to a normal Schism, or recover all Stress. |
EditDeal With It| Deal With It | | Recharge: (10-SR) | | Ego, React | | None | | Prereq: Willpower 5+, Discipline Trained | | If you are about to suffer Grit loss from any source you may play this card | | Cancel SR # of points of Grit loss. | | For instance, if you have SR 3 you cancel up to 3 Grit; if you were going to suffer 4 Grit before playing this card you would suffer 1 Grit instead. |
| Deal With It | | Recharge: (6-SR) | | Ego | | Intimidate (Wp) vs Discipline (Wp) | | Prereq: Willpower 5+, Discipline Trained | | You may play this card targeting an opponent that made a social or mental attack against you since your last Turn. You contemptuously indicate that you are not impressed or bothered by the attempt to harm you. A grandstand is appropriate. | 1: The target adds to their dice pools while this card is recharging. | 5: The target adds SR # of to their dice pools while this card is recharging. | | ++: allies that can see you recover 1 stress; reduce party tension by 1. |
EditBrowbeat| Browbeat | | Recharge: (7-SR) | Stress: 1;  | | Ego | | Discipline (Wp) vs Discipline(Wp) | | Prereq: Willpower 4+, target is able to hear you clearly. | | You use the force of your will to browbeat a target into submission. | | 1: The target suffers (SR / 2) stress, rounded up. | | 4: The target suffers SR stress. | | Willpower 6: If you are successful, the target suffers (Willpower - 5) additional stress. |
| Browbeat | | Recharge: (7-SR) | Stress: 1;  | | Ego | | Discipline(Wp) vs Discipline(Wp) | | Prereq: Willpower 4+, target is able to hear you clearly. | | You use the force of your will to browbeat a target into submission. | | 1: The target suffers 1 Grit. | | 4: The target suffers 2 Grit. | | 6: The target suffers 3 Grit. | | 8: The target suffers 4 Grit. | | 10: The target suffers 5 Grit. | | Willpower 6: If you are successful, the target also suffers (Willpower - 5) stress. |
EditGet Aggressive / Get Control| Get Aggressive | | Recharge: (10-SR) | | Ego | | Prereq: Willpower 4+, Discipline trained; Prepare | | Discipline (Wp) | If you are engaged with an opponent add to your dice pool. | | 1: you move SR # of steps towards Offensive on your Stance Meter. | | 3: as (1), and if this action causes you to switch to an Offensive stance you gain the Invigorated condition for (SR+1). | | 5: as (3), and you also gain the Energized condition for (SR+1). | | -: Suffer 1 stress |
| Get Control | | Recharge: (10-SR) | | Ego | | Prereq: Willpower 4+, Discipline trained; Prepare | | Discipline (Wp) | If you are engaged with an opponent add to your dice pool. | | 1: you move SR # of steps towards Defensive on your Stance Meter. | | 3: as (1), and if this action causes you to switch to an Defensive stance you gain the Invigorated condition for (SR+1). | | 5: as (3), and you also gain the Energized condition for (SR+1). | | -: Suffer 1 stress |
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