| Check | | Recharge: 0 | | Basic | | Chosen skill check; may be opposed. | | Most skills can be used for trivial tasks as a maneuver. For instance, scampering up on a short ledge would be a maneuver usage of Athletics, but climbing a wall would likely require the use of this action. Similarly a click or two of a computer mouse would be a maneuver usage of Technology, but more elaborate computing would require this action. | | If a skill use is implicitly required to use another maneuver correctly, it effectively incorporates that maneuver into itself and does not require this action. For instance movement is normally a maneuver, but if a Coordination check must be made to cross difficult terrain then it is resolved as a maneuver to both make the Coordination check and if successful complete the movement. | | However, If a skill use is opposed or affects another character it requires this action. See the individual skill's description for details on its usage. Though 1 Turn is assumed, individual skills vary in the length of time it takes to use them. |
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