| RC | AP | Name | Effect | Leveled | Edition |
| Granted Power |
| 10 | 62 | Thunderclap | Sight and Hearing Groups Flash 4d6, Personal Immunity (+1/4), Does Knockback (+1/4), Explosion (+1/2), Does x1 1/2 Knockback (+1/2) (62 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Required Hands Two-Handed (-1/2), OIF (Holy Symbol; -1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4), Concentration (1/2 DCV; -1/4), Does Not Work Against Desolidified Characters (-1/4) | ? | 5e |
| 10 | 14 | Beast Blessings | Only Usable While In Good Standing With Faith (can't be removed; -1/4)- No Figured Characteristics (-1/2)
- +3 STR (3 Active Points) (Real Cost: 2)
- +1 DEX (3 Active Points) (Real Cost: 2)
- +1 CON (2 Active Points) (Real Cost: 1)
- +1 BODY (2 Active Points) (Real Cost: 1)
- +1 INT (Real Cost: 1)
- +1 EGO (Real Cost: 2)
- +1 PRE (Real Cost: 1)
| ? | 5e |
| 10 | 15 | Trickster | - Conversation, Only Usable While In Good Standing With Faith (can't be removed; -1/4)
- Disguise, Only Usable While In Good Standing With Faith (can't be removed; -1/4)
- Stealth, Only Usable While In Good Standing With Faith (can't be removed; -1/4)
+2 with Trickster Skills (above), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
| 10 | 50 | Turn Fire Elementals | +50 PRE Only To Make PRE Attacks (-1), Only vs. Fire Elementals (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
| 10 | 18 | Aspect of the Undying | LS (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Immunity All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week) (18 Active Points); Side Effects, Always (Detect as Undead; -1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
| 20 | 36 | Prestidigitation | Variable Power Pool, 15 base + 5 control cost, Cosmic (+2) (36 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4) | ? | 5e |
| 2 | 3 | Detect Law | Detect Law 11- (Sight Group) (3 Active Points); Only When Serving The God's Purposes (-1/2) | ? | 5e |
| 7 | 10 | Graced Reflex | Energy Damage Reduction, 25% (10 Active Points); Requires A DEX Roll (No Active Point penalty to Skill Roll; -1/2) | ? | 5e |
| 9 | 40 | Lay On Hands | Healing BODY 4d6 (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), 4 Charges (-1), Only When Serving The God's Purposes (-1/2), Requires A Faith Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) | ? | 5e |
| 22 | 60 | Dark Gift Of Ghostlike Form | Physical Damage Reduction, Resistant, 50% (30 Active Points); 2 Continuing Charges lasting 1 Minute each (-3/4), Only When Serving The God's Purposes (-1/2), Visible (-1/4), Not vs. Affects Desolid Attacks (-1/4) plus Dark Gift Of Ghostlike Form: Energy Damage Reduction, Resistant, 50% (30 Active Points); 2 Continuing Charges lasting 1 Minute each (-3/4), Only When Serving The God's Purposes (-1/2), Visible (-1/4), Not vs. Affects Desolid Attacks (-1/4) | ? | 5e |
| 10 | 50 | Turn Earth Elementals | Turn Earth Elementals: +50 PRE Only To MakePRE Attacks (-1), Only vs. Earth Elementals(-1), Full Phase, Delayed Phase (-3/4),Limited Effect (-1), Only UsableWhile In Good Standing With Faith (can'tbe removed; -1/4); | ? | 5e |
| 10 | 30 | Death Touch | Drain BODY 1d6, Reduced Endurance 0 END (+1/2), Uncontrolled (+1/2), Continuous (Healing stops effect and all points Fade back immediately;+1) (30 Active Points); 1 Continuing Charge lasting 1 Minute each (-1), Requires A Faith Skill Roll (-1/2), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
| 10 | 30 | Death Touch | Drain BODY 1d6, Reduced Endurance 0 END (+1/2), Uncontrolled (+1/2), Continuous (Healing stops effect and all points Fade back immediately;+1) (30 Active Points); 1 Continuing Charge lasting 1 Minute each (-1), Requires A Faith Skill Roll (-1/2), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
| 10 | 15 | Sublime Knowledge | Detect General Information And Facts 11- (Mental Group), Discriminatory (15 Active Points); Only While In Good Standing With Faith (Cannot be removed; -1/4), Concentration (1/2 DCV; -1/4) | ? | 5e |
| 10 | 13 | Magical Resistance | +10 Power Defense , Hardened (+1/4) (13 Active Points); Only While In Good Standing With Faith (Cannot be removed; -1/4) | ? | 5e |
| 10 | 40 | Feat of Strength | +40 STR (40 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), No Figured Characteristics (-1/2), Increased Endurance Cost (x2 END; -1/2), Costs END (Only Costs END to Activate; -1/4), Only Usable While In Good Standing With Faith (-1/4), Concentration (1/2 DCV; -1/4); [8 END to activate] | ? | 5e |
| 12 | 25 | Sense Traps | Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional) (25 Active Points); Only vs. Traps (-1) | ? | 5e |
| 2 | 3 | Detect Evil | Detect Evil 11- (Sight Group) (3 Active Points); Only When Serving The God's Purposes (-1/2) | ? | 5e |
| 7 | 10 | Immune To Disease | Life Support (Immunity: All terrestrial diseases) (10 Active Points); Only When Serving The God's Purposes (-1/2) | ? | 5e |
| 5 | 5 | See Invisible | Detect Invisible Things 11- (Sight Group) | ? | 5e |
| 10 | 15 | Retribution | Only While In Good Standing With Faith (can't be removed; -1/4)- Deadly Blow: +1d6 (vs those that have inflicted BODY damage on character in current combat) (7 Active Points) (Real Cost: 6)
- +1 with All Combat (8 Active Points); Only vs. Opponents That Have Inflicted Body Damage On Character In Current Combat (-1/2) (Real Cost: 4)
| ? | 5e |
| 10 | 13 | Social Chameleon | Only Usable While In Good Standing With Faith (can't be removed; -1/4)- Acting +1 (5 Active Points) (Real Cost: 4)
- Mimicry +1 (5 Active Points) (Real Cost: 4)
- Disguise (3 Active Points) (Real Cost: 2)
| ? | 5e |
| 10 | 13 | Fearsome Presense | +13 PRE; Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
| 10 | 37 | Beast Speech | Telepath 5d6 (Animal Class of Minds), Reduced Endurance (0 END; +1/2); No Range (-1/2), Communication Only (-1/4), Incantations (throughout; -1/2), Audible (-1/4); 1 Continuing Charge per Day Lasting 1 Minute (-1) | ? | 5e |
| 10 | 40 | Destructive Smite | +4d6 Deadly Blow: Favored Weapon, Any Circumstance (OIF: Weapon of Opportunity; Favored Weapon Only (-1/2), 1 Charge (-2), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
| 10 | 50 | Turn Water Elementals | +50 PRE Only To Make PRE Attacks (-1), Only vs. Water Elementals (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4); As per Fantasy HERO pg 108 - switch Undead for Water Elementals | ? | 5e |
| 10 | 22 | Protective Ward | Force Field (3 PD/3 ED/3 Mental Defense/3 Power Defense/3 Flash Defense: Hearing Group/3 Flash Defense: Sight Group), Usable By Other (+1/4) (22 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
| 10 | 40 | Travellers Step | Desolidification (40 Active Points); Does Not Protect Against Damage (-1), 1 Continuing Fuel Charge lasting 1 Turn (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4), Extra Time Full Phase, Delayed Phase (Only To Activate; -1/2); 1/2 DCV Concentration (-1/4) | ? | 5e |
| 10 | 10 | Arts Of War | - WF: Favored Weapon
- +3 OCV with Favored Weapon
- Tactics
| ? | 5e |
| 0 | 0 | Rainbow Eyes | +12 Flash Defense (Sight); Only Usable While In Good Standing With Religion (cannot be removed; -1/4) | ? | 5e |
| 10 | 17 | Cold Hands Warm Heart | - CE 4" radius, -1 Temperature Level Adjustment (15 Active Points); No Range (-1/2), Only While In Good Standing With Faith (Cannot be removed; -1/4)
- LS (Safe in Intense Cold)
| ? | 5e |
| 10 | 20 | Resist Sleep and Charm | +20 Mental Defense ; Only vs Sleep / Charm Effects (-1) | ? | 5e |
| 4 | 4 | Very Long Lived | Life Support (Longevity: 1600 Years) | ? | 5e |
| 10 | 49 | Light Aura | Sight Group Images Increased Size (4" radius; +1/2), +4 to PER Rolls, 1 Continuing Charge lasting 6 Hours (+0), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (49 Active Points); Only To Create Light (-1), The Person It Is Cast Upon Glows Uncontrollably For The Duration (-1), Extra Time (1 Minute, Only to Activate, -3/4), Concentration (0 DCV; -1/2), Only When Serving The God's Purposes (-1/2) | ? | 5e |
| 10 | 32 | Nether Gaze | Spatial Awareness (no Sense Group), Discriminatory, Range (32 Active Points); Only To Preceive Through Darkness Power (-2), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
| 10 | 12 | Freewilled | +6 EGO (12 Active Points); Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
| 10 | 10 | Probable Anomaly | 2d6 Luck | ? | 5e |
| 10 | 50 | Turn Air Elementals | +50 PRE Only To Make PRE Attacks (-1), Only vs. Air Elementals (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
| 10 | 30 | Unholy Terror | +30 PRE; Offensive Use Only (-1), Full Phase, Delayed Phase (-3/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
| 10 | 15 | Ward Against Evil | +3 DCV vs Evil, Activation 15- (-1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
| 10 | 15 | Healing Touch | Healing 3D6; Simplified Option; Only Usable While In Good Standing With Faith (can't be removed; -1/4), 1/2 DCV Concentration (-1/4) | ? | 5e |
| 10 | 30 | Lawful Abeyance | +30 PRE (30 Active Points); Defensive Use Only (-1), Requires An EGO Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -3/4), Only While In Good Standing With Faith (Cannot be removed; -1/4) | ? | 5e |
| 10 | 13 | Chaotic Mind | +10 MD , Hardened (+1/4) (13 Active Points); Only While In Good Standing With Faith (Cannot be removed; -1/4) | ? | 5e |
| 10 | 50 | Turn Plants | +50 PRE Only To Make PRE Attacks (-1), Only vs. Plant Creatures (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
| 10 | 50 | Turn Undead | +50 PRE Only To Make PRE Attacks (-1), Only vs. Undead Creatures (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
| 10 | 10 | Golden Tones | Fascination Talent: A character with this Talent has such a melodious voice, or such a talent for speaking or singing, that he can almost instantly attract an audience. (see Fantasy Hero, page 105-106) | ? | 5e |
| 10 | 50 | Construct Lore | - Golem Lore: Knowledge Skill: Automatons +2
- Craftsman: Choose 1 (PS: Potter, PS: Taxidermist, PS: Ironmongery, PS: Stonecutter) at +2
| ? | 5e |
| 10 | 12 | Good At Everything | - Linguist Skill Enhancer
- Jack of All Trades Skill Enhancer
- Scholar Skill Enhancer
- Traveler Skill Enhancer
All Only While In Good Standing With Religion (cannot be removed; -1/4) | ? | 5e |
| 10 | 22 | Weather Eye | Detect Weather Forecast: 11- (Sight Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees) (22 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Only While In Good Standing With Faith (Cannot be removed; -1/4) | ? | 5e |
| 13 | 60 | Cure Disease | Minor Transform 3d6 (Diseased Person To Healthy Person, Magic, Other Transforms), Lingering up to 5 Minutes (+1) (60 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), 3 Continuing Charges lasting 5 Minutes each which Recover every 1 Week (-3/4), OIF (Holy Symbol; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Incantations (-1/4), Gestures (-1/4) | ? | 5e |
| 2 | 3 | Detect Good | Detect Good 11- (Sight Group) (3 Active Points); Only When Serving The God's Purposes (-1/2) | ? | 5e |
| 2 | 3 | Detect Chaos | Detect Chaos 11- (Sight Group) (3 Active Points); Only When Serving The God's Purposes (-1/2) | ? | 5e |
| 7 | 10 | Graced Favor | Magic Damage Reduction, 25% (10 Active Points); Only When Serving The God's Purposes (-1/2) | ? | 5e |
| 7 | 10 | Graced Fortitude | Physical Damage Reduction, 25% (10 Active Points); Requires A CON Roll (No Active Point penalty to Skill Roll; -1/2) | ? | 5e |
| 7 | 10 | Graced Will | Mental Damage Reduction, 25% (10 Active Points); Requires An EGO Roll (No Active Point penalty to Skill Roll; -1/4) | ? | 5e |
| 11 | 34 | Smite | (Total: 34 Active Cost, 11 Real Cost) Deadly Blow: +2d6 (Only vs Opposite Alignment, Any Weapon) (14 Active Points); 3 Charges (-1 1/4), Only When Serving The God's Purposes (-1/2) (Real Cost: 5) plus +2 Overall; 3 Charges (-1 1/4), Only When Serving The God's Purposes (-1/2), Only In A Phase When Using Smite (-1/2) (Real Cost: 6) | ? | 5e |
| 14 | 25 | Dark Gift of Shadow Stepping | Teleportation 10", Safe Blind Teleport (+1/4) (25 Active Points); Only When Serving The God's Purposes (-1/2), Only From Darkness to Darkness (-1/4) | ? | 5e |
| Item |
| 21 | 84 | Cloak of Resistance + 3 | Force Field (6 PD/6 ED/6 Mental Defense/6 Power Defense), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (84 Active Points); Independent (-2), Activation Roll 13- (-3/4), IIF (-1/4) | ? | 5e |
| 7 | 26 | Breastplate +2 | Armor (7 PD/7 ED), Hardened (+1/4) (26 Active Points); Independent (-2), OIF (Armor; -1/2) | ? | 5e |
| 9 | 30 | Breastplate +3 | Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points); Independent (-2), OIF (Armor; -1/2) | ? | 5e |
| 11 | 38 | Breastplate +5 | Armor (10 PD/10 ED), Hardened (+1/4) (30 Active Points); Independent (-2), OIF (Armor; -1/2) | ? | 5e |
| 3 | 11 | Bracers of Armor +3 | Armor (3 PD/3 ED), Hardened (+1/4) (11 Active Points); Independent (-2), OIF (-1/2) | ? | 5e |
| 17 | 85 | Shedron Medallion | - 1) False Life: +6 BODY (Extra Points of BODY Lost First) (12 Active Points); Independent (-2), 1 Continuing Charge lasting 5 Minutes (Charge Expended When Additional BODY Lost (Extra BODY Cannot be "Healed" Back); -1 1/4), IAF (-1/2), Incantations (-1/4), Mystery Disadvantage; -1/4)
- 2) Gentle Repose: Minor Transform 3d6 (Corpse into Non-decaying Corpse, Medallion Removed From Corpse), {[General]}, Partial Transform (+1/2) (45 Active Points); 1 Charge (-2), Independent (-2), IAF (-1/2), Mystery Disadvantage; -1/4)
- 3) Resistance + 1: Force Field (2 PD/2 ED/2 Mental Defense/2 Power Defense), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (28 Active Points); Independent (-2), IAF (-1/2), Mystery Disadvantage; -1/4)
| ? | 5e |
| 6 | 22 | Breastplate +1 | Armor (6 PD/6 ED), Hardened (+1/4) (22 Active Points); Independent (-2), OIF (Armor; -1/2) | ? | 5e |
| 10 | 44 | Masterwork Composite Longbow | RKA 2d6+1 (vs. PD), Semi-Armor Piercing (+1/4) (44 Active Points); STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -1 1/2), OAF (-1), Required Hands Two-Handed (-1/2), Concentration (1/2 DCV; -1/4), Not From Horseback (-1/4), Real Weapon (-1/4), Beam (-1/4) | ? | 5e |
| 2 | 12 | Studded Leathers | Armor (4 PD/4 ED) (12 Active Points); Independent (-2), Normal Mass (-1), OIF (Armor; -1/2), Real Armor (-1/4) | ? | 5e |
| 18 | 53 | Flail, War | - Killing Attack - Hand-To-Hand 1 1/2d6 (vs. PD), Required Hands One-Handed (+0), +1 Increased STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); OAF (-1), STR Minimum 13 (-1/2), Real Weapon (-1/4) (Real Cost: 16)
- Indirect (Same origin, always fired away from attacker; +1/4) for up to 26 Active Points of Flail HKA, Reduced Endurance (0 END; +1/2) (9 Active Points); Independent (-2), OIF (-1/2) (Real Cost: 2)
| ? | 5e |
| 7 | 28 | Cloak of Resistance + 1 | Force Field (2 PD/2 ED/2 Mental Defense/2 Power Defense), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (28 Active Points); Independent (-2), Activation Roll 13- (-3/4), IIF (-1/4) | ? | 5e |
| 7 | 32 | Potion of Tree Shape | Shape Shift (Sight, Smell/Taste, Hearing, Touch and Mental Groups, limited group of shapes), {[Natural]} (32 Active Points); 1 Continuing Charge lasting 1 Day which Never Recovers (-1 3/4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, Only to Activate, -1/4) | ? | 5e |
| 6 | 30 | Sling | RKA 1d6+1 (vs. PD), +1 Increased STUN Multiplier (+1/4), 10 Recoverable Charges (+1/4) (30 Active Points); OAF (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -1), Extra Time (Extra Phase, -3/4), Required Hands Two-Handed (-1/2), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4), Beam (-1/4) | ? | 5e |
| 6 | 21 | Banded Mail +1 | Armor (7 PD/7 ED) (21 Active Points); Independent (-2), OIF (Armor; -1/2) | ? | 5e |
| 4 | 30 | Potion of Cure Critical Wounds | Healing BODY 3d6 (30 Active Points); 1 Charge which Never Recovers (-4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2) | ? | 5e |
| 14 | 30 | Masterwork Large Metal Shield | - HA +3d6 (15 Active Points); OAF (-1), STR Minimum (-3/4), Hand-To-Hand Attack (-1/2), Side Effects -2 OCV, Can't Use Sheild's DCV Levels Concurrently, Side Effect occurs automatically whenever Power is used (-1/2), Real Weapon (-1/4) (Real Cost: 4)
- +3 with DCV; OIF (Shield; -1/2) (Real Cost: 10)
| ? | 5e |
| 5 | 17 | Ring of Protection + 1 | Force Field (1 PD/1 ED/1 Mental Defense/1 Power Defense/1 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (17 Active Points); Independent (-2), IIF (-1/4) | ? | 5e |
| 5 | 20 | Composite Short Bow | (Total: 20 Active Cost, 5 Real Cost) RKA 1d6+1 (vs. PD) (20 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 5) | ? | 5e |
| 7 | 30 | Dog Slicer +1 | Killing Attack - Hand-To-Hand 1d6+1 (2d6 w/STR) (vs. PD) (Slashing (Slightly Curved)), Reduced Endurance (0 END; +1/2) (30 Active Points); Independent (-2), OAF (-1) | ? | 5e |
| 3 | 15 | Masterwork Breastplate | Armor (5 PD/5 ED) (15 Active Points); Independent (-2), Normal Mass (-1), OIF (Armor; -1/2), Real Armor (-1/4) | ? | 5e |
| 35 | 149 | Abberation Bane Keen Great Axe | - Abberation Bane: Killing Attack - Hand-To-Hand 1d6 (vs. PD), Reduced Endurance (0 END; +1/2), Armor Piercing (x2; +1) (37 Active Points); Independent (-2), OAF (-1), Only vs Abberations (-1), Adds to Base Damage of Sword (-1/2)
- Magical Greataxe: Killing Attack - Hand-To-Hand 3d6 (3d6+1 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2), Armor Piercing (x2; +1) (112 Active Points); Independent (-2), OAF (-1)
| ? | 5e |
| 18 | 67 | Breast Plate Of Spell Resistance +5 | - +5 Breastplate: Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); Independent (-2), OIF Durable (-1/2)
- Spell Resistance: Magic Damage Reduction, Resistant, 50% (30 Active Points); Independent (-2), OIF Durable (-1/2)
| ? | 5e |
| 40 | 183 | Holy Mace of Disruption +4 | - +2 OCV with Holy Mace Of Disruption
- Heavy Mace: Killing Attack - Hand-To-Hand 2d6 (2d6+1 w/STR) (vs. PD), Affects Desolidified Incorporeal Undead (+1/4), Penetrating (+1/2), Reduced Endurance (0 END; +1/2) (67 Active Points); Independent (-2), OAF (Mace; -1)
- Disruption: Killing Attack - Hand-To-Hand 3d6 (vs. PD), Affects Desolidified Incorporeal Undead (+1/4), Reduced Endurance (0 END; +1/2) (79 Active Points); Independent (-2), Only vs. Undead (-2), OAF (Mace; -1), Adds To Base Damage (-1/2)
- Good: Killing Attack - Hand-To-Hand 1d6 (vs. PD), Affects Desolidified Incorporeal Undead (+1/4), Reduced Endurance (0 END; +1/2) (26 Active Points); Independent (-2), OAF (Mace; -1), Only vs. Evil (-1), Adds To Base Damage (-1/2)
| ? | 5e |
| 32 | 149 | Mace of Disruption +1 | - +1 with Mace Of Disruption
- Disruption: Killing Attack - Hand-To-Hand 3d6 (vs. PD), Affects Desolidified Incorporeal Undead (+1/4), Reduced Endurance (0 END; +1/2) (79 Active Points); Independent (-2), Only vs. Undead (-2), OAF (Mace; -1), Adds To Base Damage (-1/2)
- Heavy Mace: Killing Attack - Hand-To-Hand 2d6 (2d6+1 w/STR) (vs. PD), Affects Desolidified Incorporeal Undead (+1/4), Penetrating (+1/2), Reduced Endurance (0 END; +1/2) (67 Active Points); Independent (-2), OAF (Mace; -1)
| ? | 5e |
| 9 | 41 | Full Plate of Resistance +1 | - Full Plate: Armor (9 PD/9 ED), Hardened (+1/4) (34 Active Points); Independent (-2), OAF (-1)
- Minor Magic Resistance: Armor (2 PD/2 ED), Hardened (+1/4) (7 Active Points); Independent (-2), OAF (-1), Only vs. Magic (-1)
| ? | 5e |
| 7 | 40 | Potion of Cure Serious Wounds | Healing BODY 4d6 (40 Active Points); 6 Charges which Never Recover (-2 3/4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2) | ? | 5e |
| 18 | 60 | Potion of Flight | Flight 20", 2 Continuing Charges lasting 1 Hour each (+0), Persistent (+1/2) (60 Active Points); OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2) | ? | 5e |
| 11 | 37 | Potion Of Invisibility | Invisibility to Sight Group , No Fringe, 3 Continuing Charges lasting 1 Hour each (+1/4) (37 Active Points); OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2) | ? | 5e |
| 7 | 44 | Potion of Lesser Restoration | Healing, Ability Loss Damage 3 1/2d6, any Ability Loss Damage To A Characteristic, One Characteristic At A Time (+1/4) (44 Active Points); 6 Charges which Never Recover (-2 3/4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2) | ? | 5e |
| 5 | 31 | Potion of Shield of Faith | Force Field (3 PD/3 ED/3 Mental Defense/3 Power Defense/3 Flash Defense: Hearing Group/3 Flash Defense: Sight Group), Invisible to Hearing, and Sight Groups (+3/4) (31 Active Points); 1 Continuing Charge lasting 1 Minute which Never Recovers (-3), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, Only to Activate, -1/4) | ? | 5e |
| 9 | 90 | Scroll of Wall of Ice | Entangle 6d6, 10 DEF (Stops A Given Sense Group Sight Group) (90 Active Points); 1 Charge which Never Recovers (-4), OAF Fragile (-1 1/4), Only To Form Barriers (-1), Vulnerable (Very Common; Fire; -1), Extra Time (Full Phase, -1/2), Requires A Skill Roll (Evocation or Spellcraft; -1/2), Incantations (-1/4), Requires Light To Use (-1/4) | ? | 5e |
| 12 | 45 | Wand of Scorching Ray | Killing Attack - Ranged 3d6 (vs. ED) (45 Active Points); 22 Charges which Never Recover (-1 3/4), OAF (Wand; -1) | ? | 5e |
| 4 | 15 | Bracers of Armor +4 | Armor (4 PD/4 ED), Hardened (+1/4) (15 Active Points); Independent (-2), OIF (-1/2) | ? | 5e |
| 3 | 12 | Gloves of Dexterity | +4 DEX (12 Active Points); Independent (-2), IAF (-1/2) | ? | 5e |
| 14 | 35 | Heavy Steel Sheild +5 | Multipower, 35-point reserve, (35 Active Points); all slots Independent (-2), OIF Durable (Sheild; -1/2)- 1) Bash: Hand-To-Hand Attack +2d6, Penetrating (+1/2), Reduced Endurance (0 END; +1/2) (20 Active Points); Independent (-2), Hand-To-Hand Attack (-1/2), OIF Durable (Sheild; -1/2)
- 2) Deflect: Missile Deflection (Any Ranged Attack) (20 Active Points); Independent (-2), OIF Durable (Sheild; -1/2)
- 3) Mitigate: Armor (9 PD/9 ED), Hardened (+1/4) (34 Active Points); Independent (-2), OIF Durable (Sheild; -1/2)
- 4) Ward: +3 with DCV (SHIELD); Independent (-2), OIF Durable (Sheild; -1/2)
| ? | 5e |
| 18 | 80 | Magical Greataxe +2 | Killing Attack - Hand-To-Hand 2 1/2d6 (3d6 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2), +2 Increased STUN Multiplier (+1/2) (80 Active Points); Independent (-2), OAF (-1), Required Hands Two-Handed (-1/2) | ? | 5e |
| 4 | 20 | Javelin +1 | Killing Attack - Ranged 1d6+1 (vs. PD) (20 Active Points); Independent (-2), 1 Recoverable Charge (-1 1/4), OAF (-1) | ? | 5e |
| 30 | 165 | Item of Controlling Elementals | Mind Control 12d6 (Special class of minds), Invisible Power Effects (Fully Invisible; +1/2), Reduced Endurance (0 END; +1/2), Cumulative (144 points; +3/4) (165 Active Points); Elementals of [Earth, Air, Fire, or Water (choose one)] Only (-2), Independent (-2), IAF (-1/2) | ? | 5e |
| 11 | 40 | Thoughtstone | Mind Link, Human class of minds, Specific Group of Minds (others w/ Thoughtstones known to user), No LOS Needed, Number of Minds (x16) (40 Active Points); Independent (-2), IIF (-1/4), Only within ~2 miles of the Inverted Pyramid (-1/4) | ? | 5e |
| 23 | 86 | Axiomatic Longsword +5 | - Magically Accurate: +2 with Axiomatic Longsword
- Magically Lethal: Killing Attack - Hand-To-Hand 3d6-1 (4d6 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (60 Active Points); Independent (-2), OAF (-1)
- Axiomatic: Killing Attack - Hand-To-Hand 1d6 (vs. PD), Reduced Endurance (0 END; +1/2) (22 Active Points); Independent (-2), OAF (-1), Only vs Chaotic Targets (-1), Adds to Base Damage of Sword (-1/2)Notes: This damage is intended to be essentially "free" vs. targets of Chaotic Alignment, modeling the ubiquitous concept of opposing Alignments from the source material. To best model the source material, you should not include the Active Points of this ability when determining the total Active Points of the composite effect. For instance, when using this Character's "Combat Reflexes" Triggered ability that is usable with up to 60 Active Points (which covers the base weapon effect), if a Chaotic target is struck this extra damage should be applied even though it technically exceeds the Active Point limit of the Trigger.
| ? | 5e |
| 12 | 41 | Full Plate +3 | Armor (11 PD/11 ED), Hardened (+1/4) (41 Active Points); Independent (-2), OIF Durable (-1/2) | ? | 5e |
| 10 | 34 | Full Plate +1 | Armor (9 PD/9 ED), Hardened (+1/4) (34 Active Points); Independent (-2), OIF Durable (-1/2) | ? | 5e |
| 5 | 18 | Leathers +3 | Armor (6 PD/6 ED) (18 Active Points); Independent (-2), OIF (Armor; -1/2) | ? | 5e |
| 27 | 87 | Ring of Protection + 5 | Force Field (5 PD/5 ED/5 Mental Defense/5 Power Defense/5 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (87 Active Points); Independent (-2), IIF (-1/4) | ? | 5e |
| 21 | 64 | Bastard Sword +4 | - +4 OCV with Bastard Sword +4 (8 Active Points)
- HKA 3d6 (vs. PD), Reduced Endurance (1/2 END; +1/4) (56 Active Points); Independent (-2), OAF (-1), Required Hands One-And-A-Half-Handed (-1/4)
| ? | 5e |
| 5 | 20 | Gauntlets of Ogre Power II | +20 STR (20 Active Points); Independent (-2), No Figured Characteristics (-1/2), IIF (-1/4) | ? | 5e |
| 3 | 20 | Potion of Cure Moderate Wounds | Healing BODY 2d6 (20 Active Points); 1 Charge which Never Recovers (-4), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2) | ? | 5e |
| 3 | 12 | Leathers +1 | Armor (4 PD/4 ED) (12 Active Points); Independent (-2), OIF (Armor; -1/2) | ? | 5e |
| 4 | 25 | Wand of Produce Flame | RKA 2d6-1 (vs. ED) ({[Natural]~[Fire]}), Requires A Nature Magic Skill Roll (No Active Point penalty to Skill Roll; +0) (25 Active Points); Independent (-2), 34 Charges which Never Recover (-1 3/4), OAF (Wand; -1), Gestures (Make Gestures With Wand; -1/4) | ? | 5e |
| 7 | 28 | Wand of Magic Missiles | EB 1d6+1 (vs. ED), Requires A Skill Roll (No Active Point penalty to Skill Roll; Evocation; +0), AOE Accurate (One Hex; +1/2), Affects Desol Any form of Desolidification (+1/2), NND ([Standard]; Shield Spell and Magics based on it, [Force] effects; +1), Does BODY (+1) (28 Active Points); 38 Charges which Never Recover (-1 3/4), OAF (Wand; -1), Gestures (Make Arcane Gestures With Wand; -1/4) | ? | 5e |
| 5 | 25 | Masterwork Bastard Sword | HKA 1 1/2d6 (2 1/2d6 w/STR) (vs. PD) (25 Active Points); Independent (-2), OAF (-1), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) | ? | 5e |
| 13 | 42 | Durocaled Plate | - Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); Independent (-2), OIF (-1/2)
- Impressive: +5 PRE (5 Active Points); OIF (-1/2)
| ? | 5e |
| 18 | 74 | Adamantine Breastplate of Improved Fire Resistance +4 | - Breastplate: Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); Independent (-2), OIF Durable (-1/2)
- Fire Resistance: Armor (0 PD/20 ED), Hardened (+1/4) (37 Active Points); Independent (-2), Only Works Against Heat / Fire (-1), OIF Durable (-1/2)
| ? | 5e |
| 24 | 80 | Brooch of Khantru | - Lethal: Deadly Blow: +1d6 (any circumstances, any HTH weapon) (10 Active Points); Independent (-2), IIF (-1/4)
- Morale Bonus: Change Environment 8" radius, -1 DCV, Opponents Only (+1/4) (25 Active Points); Independent (-2), No Range (-1/2), IIF (-1/4)
- Proficient With All Weapons: WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Early Firearms, Siege Engines, Arare, Atatl, Blowguns, Boomerangs and Throwing Clubs, Early Emplaced Weapons, Early Thrown Grenades, Flails, Flying Claw/Guillotine, Fukimi-Bari, Garrote, Homemade Weapons, Hook Sword, Iron Mandarin Duck, Kiseru, Lajatang, Lances, Metsubishi, Nets, Off Hand, Pendjepit, Rope Dart, Sling, Sling Bow, Spread-The-Water Knife, Staff Sling, Staffs, Steel Olive, Steel Toad, Three-Section Staff, Thrown Chain & Rope Weapons, Thrown Sword, Urumi, Whips, Wind and Fire Wheels, Wishful Steel Ball (45 Active Points); Independent (-2), IIF (-1/4)
| ? | 5e |
| 28 | 113 | Holy Symbol of Gaen | - Insight: +2 EGO (4 Active Points); OIF (Holy Symbol; -1/2), Independent (-1/2)
- Light: Sight Group Images Increased Size (8" radius; +3/4), +4 to PER Rolls, Reduced Endurance (0 END; +1/2) (49 Active Points); Only To Create Light (-1), No Range (-1/2), OIF (Holy Symbol; -1/2), Independent (-1/2)
- Searing Light: (Total: 60 Active Cost, 12 Real Cost) RKA 3d6 (vs. ED) (45 Active Points); 3 Charges (-1 1/4), Does No STUN (-3/4), OIF (Holy Symbol; -1/2), Independent (-1/2), No Knockback (-1/4), Beam (-1/4) (Real Cost: 9)
- RKA 1d6 (vs. ED) (15 Active Points); Only vs Undead (-2), 3 Charges (-1 1/4), Linked (Searing Light Living; -1/2), OIF (Holy Symbol; -1/2), Independent (-1/2), No Knockback (-1/4), Beam (-1/4) (Real Cost: 2)
| ? | 5e |
| 7 | 35 | Potion of Bears Endurance | Aid BODY 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (35 Active Points); 1 Charge (-2), IAF Fragile (-3/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2) | ? | 5e |
| 12 | 75 | Scroll of Lesser Ressurection | Healing BODY 5 1/2d6, Resurrection, {[General]~[Healing]} (75 Active Points); 1 Recoverable Charge (-1 1/4), OAF Fragile (-1 1/4), Only On Corpse That Has Been Dead No Longer Than 2 Decades (-1), Requires A Faith Skill Roll (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Requires Light To Use (-1/4) | ? | 5e |
| 39 | 168 | Undead Bane Ghost Touch Holy Greatsword | - Magical Greatsword: Killing Attack - Hand-To-Hand 2d6+1 (3d6 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (52 Active Points); Independent (-2), OAF (-1)
- Ghost Touch: Affects Desolidified Any form of Desolidification (+1/2) for up to 96 Active Points of Greatsword Attacks, Reduced Endurance (0 END; +1/2) (72 Active Points); Independent (-2), OAF (-1)
- Holy: Killing Attack - Hand-To-Hand 1d6 (vs. PD), Reduced Endurance (0 END; +1/2) (22 Active Points); Independent (-2), OAF (-1), Only vs Evil (-1), Adds to Base Damage of Sword (-1/2)
- Undead Bane: Killing Attack - Hand-To-Hand 1d6 (vs. PD), Reduced Endurance (0 END; +1/2) (22 Active Points); Independent (-2), OAF (-1), Only vs Undead (-1), Adds to Base Damage of Sword (-1/2)
| ? | 5e |
| 1 | 2 | Amulet of Natural Armor +2 | Damage Resistance (2 PD/2 ED) (2 Active Points); Independent (-2), OAF (-1) | ? | 5e |
| 35 | 140 | Cloak of Resistance + 5 | Force Field (10 PD/10 ED/10 Mental Defense/10 Power Defense), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (140 Active Points); Independent (-2), Activation Roll 13- (-3/4), IIF (-1/4) | ? | 5e |
| 15 | 52 | Keen Longsword +1 | Killing Attack - Hand-To-Hand 2d6 (2d6+1 w/STR) (vs. PD), Semi-Armor Piercing (+1/4), Reduced Endurance (0 END; +1/2) (52 Active Points); Independent (-2), OIF (-1/2) | ? | 5e |
| 14 | 49 | Full Plate +5 | Armor (13 PD/13 ED), Hardened (+1/4) (49 Active Points); Independent (-2), OIF Durable (-1/2) | ? | 5e |
| 6 | 21 | Leathers +4 | Armor (7 PD/7 ED) (21 Active Points); Independent (-2), OIF (Armor; -1/2) | ? | 5e |
| 14 | 48 | Bastard Sword +2 | - +2 OCV with Bastard Sword +2 (4 Active Points)
- HKA 2d6+1 (vs. PD), Reduced Endurance (1/2 END; +1/4) (44 Active Points); Independent (-2), OAF (-1), Required Hands One-And-A-Half-Handed (-1/4)
| ? | 5e |
| 15 | 72 | Bastard Sword +5 | - +5 OCV with Bastard Sword +5 (10 Active Points)
- HKA 3d6+1 (vs. PD), Reduced Endurance (1/2 END; +1/4) (62 Active Points); Independent (-2), OAF (-1), Required Hands One-And-A-Half-Handed (-1/4)
| ? | 5e |
| 10 | 37 | Gauntlets of Ogre Power III | - Strength: +20 STR (20 Active Points); Independent (-2), No Figured Characteristics (-1/2), IIF (-1/4)
- Grip: Clinging (30 STR) (17 Active Points); Independent (-2), IIF (-1/4), Cannot Resist Knockback (-1/4)
| ? | 5e |
| 7 | 35 | Potion of Strength | Aid Strength 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (35 Active Points); 1 Charge (-2), IAF Fragile (wineskin, -3/4), Restrainable (-1/2), Extra Time (Full Phase, -1/2) | ? | 5e |
| 5 | 26 | Bag of Holding (STR) | Bag of Holding (STR): +15 STR, Inherent (+1/4), Reduced Endurance (0 END; +1/2) (26 Active Points); Independent (-2), Only To Carry Items In Bag (-1), Only Items That Can Fit Through Mouth Of Bag (-1/2), IAF (-1/2) | ? | 5e |
| 11 | 35 | Quarterstaff | - +1 with HTH Combat (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2)
- HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) (Real Cost: 9)
| ? | 5e |
| 28 | 112 | Cloak of Resistance + 4 | Force Field (8 PD/8 ED/8 Mental Defense/8 Power Defense), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (112 Active Points); Independent (-2), Activation Roll 13- (-3/4), IIF (-1/4) | ? | 5e |
| 10 | 34 | Breastplate +4 | Armor (9 PD/9 ED), Hardened (+1/4) (30 Active Points); Independent (-2), OIF (Armor; -1/2) | ? | 5e |
| 5 | 19 | Bracers of Armor +5 | Armor (5 PD/5 ED), Hardened (+1/4) (19 Active Points); Independent (-2), OIF (-1/2) | ? | 5e |
| 14 | 56 | Cloak of Resistance + 2 | Force Field (4 PD/4 ED/4 Mental Defense/4 Power Defense), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (56 Active Points); Independent (-2), Activation Roll 13- (-3/4), IIF (-1/4) | ? | 5e |
| 9 | 30 | Potion of Lesser Flight | Flight 10", 2 Continuing Charges lasting 1 Hour each (+0), Persistent (+1/2) (60 Active Points); OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2) | ? | 5e |
| 11 | 37 | Full Plate +2 | Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); Independent (-2), OIF Durable (-1/2) | ? | 5e |
| 4 | 15 | Leathers +2 | Armor (5 PD/5 ED) (15 Active Points); Independent (-2), OIF (Armor; -1/2) | ? | 5e |
| 7 | 24 | Leathers +5 | Armor (8 PD/8 ED) (21 Active Points); Independent (-2), OIF (Armor; -1/2) | ? | 5e |
| 18 | 56 | Bastard Sword +3 | - +3 OCV with Bastard Sword +3 (6 Active Points)
- HKA 2 1/2d6 (vs. PD), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Independent (-2), OAF (-1), Required Hands One-And-A-Half-Handed (-1/4)
| ? | 5e |
| 7 | 30 | Gauntlets of Ogre Power I | +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); Independent (-2), No Figured Characteristics (-1/2), IIF (-1/4), Cannot Raise STR above 30 (-1/4), Added Last After All Other STR Augmentations (-1/4) | ? | 5e |
| 12 | 40 | Bastard Sword +1 | - +1 OCV with Bastard Sword +1
- HKA 2d6 (vs. PD), Reduced Endurance (1/2 END; +1/4) (37 Active Points); Independent (-2), OAF (-1), Required Hands One-And-A-Half-Handed (-1/4)
| ? | 5e |
| 4 | 21 | Bane Arrow | Deadly Blow: +2d6 (vs One Creature Type), Ranged (+1/2) (21 Active Points); Independent (-2), 1 Recoverable Charge (-1 1/4), OAF (Arrows; -1) | ? | 5e |
| 6 | 22 | Returning Dagger | - Dagger: HKA 1d6+1 (1 1/2d6 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (30 Active Points); Independent (-2), OIF (Dagger; -1/2)
- Can Be Thrown And Returns: Ranged (+1/2) for up to 30 Active Points of Returning Dagger - Dagger, Reduced Endurance (0 END; +1/2) (22 Active Points); Independent (-2), OIF (Dagger; -1/2), Lockout (Reduced Due To Returning Nature Of Dagger) (-1/4)
| ? | 5e |
| 2 | 15 | Potion of Speak with Animals | Beast Speech (15 Active Points); 1 Continuing Charge lasting 1 Minute which Never Recovers (-3), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, Only to Activate, -1/4) | ? | 5e |
| 8 | 37 | Shortspear | Killing Attack - Hand-To-Hand 1 1/2d6 (vs. PD), Reduced Endurance (0 END; +1/2) (37 Active Points); Independent (-2), OAF (-1), STR Minimum 12 (-1/2), Real Weapon (-1/4) | ? | 5e |
| 1 | 2 | Masterwork Thieves Tools | +1 with Lockpicking; Independent (-2), OAF (Lockpicks; -1) | ? | 5e |
| 8 | 45 | Potion of Barkskin | Armor (10 PD/7 ED) ({[Natural]}), Difficult To Dispel (x2 Active Points; +1/4), Hardened (x2; +1/2) (45 Active Points); 1 Continuing Charge lasting 1 Day which Never Recovers (-1 3/4), OAF Fragile (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, Character May Take No Other Actions, -1/2), Restrainable (-1/2), Visible (-1/4) | ? | 5e |
| 9 | 22 | Durocaled Shield | Durocaled Shield: MP, 22-point reserve, (22 Active Points); all slots OAF (-1), Mass (-1)- 1) +3 with DCV [Shield]; OAF (-1), Mass (-1) plus
- 2) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Mass (-1), HA (-1/2), Side Effects (-3 OCV to hit; -1/2), Real Armor (-1/4)
| ? | 5e |
| 18 | 61 | Animated Light Steel Shield Of Missile Deflection | - +4 with Deflection (20 Active Points); Independent (-2), OIF Durable (-1/2)
- Missile Deflection (Bullets & Shrapnel), Persistent (+1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; Incoming Projectiles; +1 1/4) (41 Active Points); Independent (-2), OIF Durable (-1/2)
| ? | 5e |
| 13 | 45 | Full Plate +4 | Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); Independent (-2), OIF Durable (-1/2) | ? | 5e |
| 6 | 40 | Potion of Heroism | Aid 2d6, STR, DEX, CON, BODY simultaneously (+1) (40 Active Points); 3 Charges which Never Recover (-3 1/4), OAF Fragile (-1 1/4), Extra Time (Full Phase, -1/2), Restrainable (-1/2) | ? | 5e |
| 12 | 75 | Potion of Neutralize Poison | Dispel Poison 20d6, any Poison effect one at a time (+1/4) (75 Active Points); 3 Boostable Charges which Never Recover (-3), OAF Fragile (-1 1/4), Restrainable (-1/2), Extra Time (Full Phase, Only to Activate, -1/4) | ? | 5e |
| 4 | 22 | Scroll of See Invisible | Detect Invisible 11- (Sight Group), Discriminatory, Analyze, Ethereal, Increased Arc Of Perception (240 Degrees) (22 Active Points); 1 Continuing Charge lasting 1 Hour which Never Recovers (-2 1/4), OAF Fragile (-1 1/4), Requires A Skill Roll (Divination or Spellcraft; -1/2), Requires Light To Use (-1/4), Incantations (-1/4), Extra Time (Full Phase, Only to Activate, -1/4) | ? | 5e |
| 7 | 30 | Wand of Color Spray | Sight Group Flash 3d6, Area Of Effect (4" Cone; +1) (30 Active Points); 22 Charges which Never Recover (-1 3/4), OAF (Wand; -1), No Range (-1/2) | ? | 5e |
| 37 | 60 | Bag of Holding (VPP) | Variable Power Pool (Gadget Pool), 30 base + 7 control cost, No Skill Roll Required (+1) (60 Active Points); Independent (-2), IAF (-1/2), Limited Class Of Powers Available Limited (Equipment and "Other Stuff" That Will Fit Through The Bag's Opening; -1/2), Must Keep List Of Items In Bag (Bag Can Hold 15-20 STR Worth Of Swag; -1/4) | ? | 5e |
| 16 | 52 | Ring of Protection + 3 | Force Field (3 PD/3 ED/3 Mental Defense/3 Power Defense/3 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (52 Active Points); Independent (-2), IIF (-1/4) | ? | 5e |
| Learned Ability |
| 30 | 30 | Scything Intelligence | Find Weakness 11- with All Attacks | ? | 5e |
| 10 | 15 | Power Attack | +3 with HTH Combat; OCV Or Convert To Damage Only (-1/2) | ? | 5e |
| 10 | 10 | Cleave | Follow-Through Attack Talent (Fantasy HERO) | ? | 5e |
| 10 | 10 | Improved Disarm | Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, +10 STR to Disarm; FMove plus Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, +10 STR to take weapon away | ? | 5e |
| 3 | 3 | Lightsleep | Lightsleep Talent | ? | 5e |
| 3 | 3 | Lightsleep | Lightsleep Talent | ? | 5e |
| 10 | 10 | Big Game Hunter | - Deadly Blow: +1d6 (Large Creatures) (Real Cost: 7)
- +1 with Attacks vs. Large Creatures (Real Cost: 3)
| ? | 5e |
| 10 | 21 | Country Born | - +8 REC (16 Active Points); 1 Charge (-2) (Real Cost: 5)
- +1 with DECV (Real Cost: 5)
| ? | 5e |
| 10 | 10 | Totem Spirit - Shriikirri-Quah | - Lightning Reflexes: +3 DEX to act first with All Actions (Real Cost: 4)
- Riding 12- (Real Cost: 5)
| ? | 5e |
| 10 | 10 | Totem Spirit - Skoan-Quah | - Deadly Blow: +1d6 (Undead) (Real Cost: 7)
- Chiurgy (Paramedics) 11- (Real Cost: 3)
| ? | 5e |
| 10 | 22 | Varisian Tattoo - Abjuration | FF (2 PD/2 ED/2 Mental Defense/2 Power Defense/2 Flash Defense: Sight Group), Hardened (+1/4), IPE (Fully Invisible; +1) (22 Active Points); 3 Continuing Charges lasting 1 Turn each (-3/4), Extra Time (Full Phase, Only to Activate, -1/4), Restrainable (Tattoos Must Be Visible; -1/4) | ? | 5e |
| 30 | 45 | Combat Reflexes | Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Two activation conditions apply simultaneously, Trigger can expire ((DEX / 5) uses per Activation); (Opponent Attempts To Move Around / Past Character) or (Opponent Is In HtH Range With Character And Moves More Than 1" Away In Order To Leave HtH Range); +1) for up to 30 Active Points of HKA, Reduced Endurance (0 END; +1/2) (45 Active Points); OIF (Weapons of Opportunity; -1/2) | ? | 5e |
| 5 | 5 | Damage Resistance 5/- | Damage Resistance (5 PD/5 ED) | ? | 5e |
| 10 | 10 | Point Blank Shot | - Chip Shot: 1/2 Phase, -1 OCV, +1 DCV, Range +0, +2 DC
- Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike
- Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC
| ? | 5e |
| 9 | 9 | Alertness | +3 PER with all Sense Groups | ? | 5e |
| 10 | 10 | Indomitable Will | +10 Mental Defense | ? | 5e |
| 20 | 36 | Prestidigitation | Variable Power Pool, 15 base + 5 control cost, Cosmic (+2) (36 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4) | ? | 5e |
| 4 | 4 | Dead Eye | Penalty Skill Levels: +2 vs Range Modifier with {Weapon} | ? | 5e |
| 14 | 30 | Tougher Than You | - 25% Damage Reduction Physical, Resistant, STUN Only (-1/2), Activation Roll 14- (-1/2), Non-Persistent (-1/4)
- 25% Damage Reduction Energy, Resistant, STUN Only (-1/2), Activation Roll 14- (-1/2), Non-Persistent (-1/4)
| ? | 5e |
| 10 | 15 | Melee Mastery | +3 HtH; OIF: Weapon of Opportunity (-1/2) | ? | 5e |
| 1 | 2 | Weapon Strength | +2 STR, No Figured (-1/2), Only to Offset Strength Minima (-1/2) | ? | 5e |
| 6 | 15 | Passive Blocking | +3 DCV; OIF: Weapon of Opportunity (-1/2), vs HtH Only (-1) | ? | 5e |
| 5 | 10 | Fearless | +10 PRE; Defensive Use Only (-1) | ? | 5e |
| 5 | 15 | Smart Recovery | +3 DCV; Only When Taking A Recovery In Combat (-2) | ? | 5e |
| 3 | 5 | Stubborn | +5 Mental Defense; Side Effects, occurs automatically whenever Power is used (Costs 1d6 END When Used; -1/2) | ? | 5e |
| 38 | 38 | Hack & Slash Weapon Art | - 5 Hack & Slash 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
- 5 Back & Slash 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
- 4 Parry 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
- 4 Disarm 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll
- 4 Blade Bind 1/2 Phase, +1 OCV, +0 DCV, Bind, +10 STR
- 4 Escape Bind var Phase, +0 OCV, +0 DCV, +15 STR to escape Bind
- 4 Slash-back 1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Block
- 4 Ward off 1/2 Phase, - OCV, +5 DCV, Dodge, Affects All Attacks, Abort
- 0 Weapon Element Weapon of Choice
- 2 PS: Weapon Master
- 2 KS: Hack & Slash Style
| ? | 5e |
| 70 | 105 | Battle Fury | - Battle Fury: Enraged: In Battle (Very Common), go 14-, recover 14-; Disadvantage Total: 25 Points
- Shrug it off: Armor (5 PD/5 ED) (15 Active Points); Only While Enraged (-1/4) (Real Cost: 12)
- Righteous Anger: +15 STR, Reduced Endurance 0 END (+1/2) (22 Active Points); No Figured Characteristics (-1/2), Only While Enraged (-1/4) (Real Cost: 12)
- Painless: +40 STUN (40 Active Points); Only While Enraged (-1/4), Taken off after normal STUN (-1/4) (Real Cost: 27)
- Unstoppable: +10 BODY (20 Active Points); Only While Enraged (-1/4), Taken off after normal BODY (-1/4) (Real Cost: 13)
- In your face: Knockback Resistance -4" (8 Active Points); Only While Enraged (-1/4) (Real Cost: 6)
| ? | 5e |
| 2 | 5 | Uncanny Dodge (vs Traps) | +X DCV; Only vs Traps (-2) | ? | 5e |
| 6 | 6 | Just Missed Me | Combat Luck 3 PD/3 ED (Defined as: Armor [3 PD / 3 ED], Hardened [+1/4], Non-Persistent [-1/4], Must Perceive Attack And Be Able To Reasonably Avoid Or Counteract Damage [-1/2]) | ? | 5e |
| 5 | 6 | Active Shield Defense | Armor (4 PD/0 ED) (6 Active Points); OAF (Shield; -1), Costs Endurance (-1/2), Only When Using Shield For DCV (-1/4); Costs 1 END per Phase | ? | 5e |
| 5 | 10 | Frightening Intensity | +10 PRE; Offensive Use Only (-1) | ? | 5e |
| 10 | 30 | Battle Recovery | +15 REC (30 Active Points); Only When Taking A Non-Post Segment 12 Recovery In Combat (-2) | ? | 5e |
| 7 | 7 | Heavy Armor Mastery | AF: Heavy Armor Proficiency and AF: Shield Proficiency and Penalty Skill Levels: +2 to Offset DCV and DEX Penalties of Heavy Armor | ? | 5e |
| 5 | 6 | Stable Footing | Knockback Resistance -3" (6 Active Points); Nonpersistent (-1/4) | ? | 5e |
| 20 | 30 | Accurate Strike | Naked Modifier, Armor Piercing +1/2 on up to 4d6 Killing Damage (30 Active Points); OIF (Sword of Opportunity, -1/2) Costs 3 END | ? | 5e |
| 4 | 4 | Favored Enemy Slaying | +1d6 KA; any weapon, very limited circumstances | ? | 5e |
| 25 | 55 | Rage | All slots 1 Continuing Charge lasting 5 Minutes (-3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-2 DCV for Duration; -1/2), Cannot Use Any Full Phase Action That Is Not An Attack Or Anything Requiring Concentration For Duration Of Charge And May Not Take Defensive Actions Such As Dodge Or Block Including Allocating Skill Levels To DCV (-1/4)- +5 CON (No Figured) (RC: 3)
- +5 STR (0 END, No Figured) (RC: 2)
- +5 BODY (No Figured) (RC: 3)
- +5 EGO (RC: 4)
- +10 PRE (Offensive Use Only) (RC: 3)
- +2 w/ HtH Combat (RC: 4)
| ? | 5e |
| 30 | 60 | Red Rage | Aid: STR, DEX, CON, BODY 3d6, Variable Effect Four Powers Simultaneously (+1) (60 Active Points); Self Only (-1/2), Side Effects (-3 DCV for duration of Aid), Side Effect occurs automatically whenever Power is used (-1/2) | ? | 5e |
| 1 | 1 | Effortless Running | Reduced Endurance (0 End, +1/2) on 1" of Running | ? | 5e |
| 4 | 6 | Hard-bitten | Hard-bitten 2 PD/2 ED (Defined as: Armor [2 PD / 2 ED], Does Not Protect Vs. The First Point Of Body Or STUN From Each Separate Increment Of Damage Taken [-1/2]) | ? | 5e |
| 34 | 99 | Great Rage | All slots 1 Continuing Charge lasting 5 Minutes (-3/4), Side Effects, Side Effect occurs automatically whenever Power is used (-2 DCV for Duration; -1/2), Cannot Use Any Full Phase Action That Is Not An Attack Or Anything Requiring Concentration For Duration Of Charge And May Not Take Defensive Actions Such As Dodge Or Block Including Allocating Skill Levels To DCV (-1/4)- +10 CON (No Figured)
- +15 STR (0 END, No Figured)
- +8 BODY (No Figured)
- +8 EGO
- +10 PRE (Offensive Use Only)
- +3 w/ HtH Combat
| ? | 5e |
| 12 | 25 | Sense Traps | Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional) (25 Active Points); Only vs. Traps (-1) | ? | 5e |
| 3 | 3 | Weapon Focus | +1 OCV with Weapon of Choice | ? | 5e |
| 3 | 8 | Sea Fighting | +1 All Combat; Only at Sea (-2) | ? | 5e |
| 4 | 4 | Willow Parted Four Times | +2 OCV with SWEEP | ? | 5e |
| 13 | 16 | Combat Expertise | +2 with All Combat; OCV Or DCV Only (-1/4) | ? | 5e |
| 16 | 40 | Whirlwind Mastery | +8 with DCV [vs Sweep 1/2 DCV]; Only To Improve DCV Before 1/2 DCV Is Determined When Using Sweep (-1 1/2) | ? | 5e |
| 3 | 3 | Sharp Senses | +1 PER with all Sense Groups | ? | 5e |
| 8 | 8 | Improved Sunder | Deadly Blow: +2d6 (vs Foci) | ? | 5e |
| 45 | 112 | Superior Great Cleave | Area Of Effect (up to 6" Radius; +1), Selective (+1/4) for up to 60 Active Points of HKA, Must Attack Foes By Proximity (+0), Trigger (When Opponent Killed \ KO'd In Melee; +1/4), Reduced Endurance (1/2 END; +1/4) (112 Active Points); OIF (Weapons of Opportunity; -1/2), Attack Ends If No Foes Are In Range (-1/2), Attack Ends As Soon As An Opponent Isn't Killed / KO'd (-1/2) | ? | 5e |
| 5 | 10 | Search | +5 with Concealment (10 Active Points); Only To Find That Which Is Hidden (-1) | ? | 5e |
| 10 | 10 | Lone Wolf | - Resistance (5 points) (Real Cost: 5)
- Rapid Healing (Real Cost: 5)
| ? | 5e |
| 10 | 22 | Totem Spirit - Shadde-Quah | - +10 PRE (10 Active Points); Offensive Use Only (-1) (Real Cost: 5)
- +10 STR, Reduced Endurance (1/2 END; +1/4) (12 Active Points); Only When Enraged (-1), No Figured Characteristics (-1/2) (Real Cost: 5)
| ? | 5e |
| 10 | 10 | Totem Spirit - Sklar-Quah | - +1 with DEX based Skills (10 Active Points) (Real Cost: 1)
- +1 with DCV (Real Cost: 5)
| ? | 5e |
| 10 | 37 | Varisian Tattoo - Enchantment | Entangle 1d6, 2 DEF, Takes No Damage From Attacks Limited Group (+1/4), Works Against EGO, Not STR (+1/4), BOECV (Mental Defense applies; +1) (37 Active Points); 4 Charges (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Cannot Form Barriers (-1/4), Restrainable (Tattoos Must Be Visible; -1/4), Concentration (1/2 DCV; -1/4) | ? | 5e |
| 10 | 30 | Varisian Tattoos - Evocation | Sight Group Flash 6d6 (30 Active Points); 3 Charges (-1 1/4), Extra Time (Full Phase, -1/2), Restrainable (Tattoos Must Be Visible; -1/4) | ? | 5e |
| 10 | 25 | Varisian Tattoo - Necromancy | Drain END 2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (25 Active Points); 3 Charges (-1 1/4), Restrainable (Tattoos Must Be Visible; -1/4) | ? | 5e |
| 15 | 15 | Blindfighting | Combat Sense 12- | ? | 5e |
| 10 | 10 | Dual Weilding | Two-Weapon Fighting Skill (HTH) | ? | 5e |
| 26 | 60 | Way Tougher Than You | - 50% Damage Reduction Physical, Resistant, STUN Only (-1/2), Activation Roll 14- (-1/2), Non-Persistent (-1/4)
- 50% Damage Reduction Energy, Resistant, STUN Only (-1/2), Activation Roll 14- (-1/2), Non-Persistent (-1/4)
| ? | 5e |
| 27 | 60 | Bardic Knowledge (Retrocognition) | - Power Skill (INT): Bardic Knowledge +2
- Retrocognitive Clairsentience (Mental Group), Reduced Endurance (0 END; +1/2) (60 Active Points); Retrocognition Only (-1), Only What May Theoretically Be Publicly Known (-1/2), One try per topic (-1/2), Instant (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4), Concentration (1/2 DCV; -1/4)
| ? | 5e |
| 15 | 28 | Weapon Specialization I | - +4 OCV with {Weapon}
- +4 HtH; Only to Convert to Damage when using {Weapon} (-2)
| ? | 5e |
| 4 | 8 | Rigging Rat | - Environmental Movement: Offset Penalties in Rigging of a Ship
- Acrobatics; Only in Riggings (-2)
- Climbing; Only in Riggings (-2)
| ? | 5e |
| 16 | 40 | Sweep Master | +8 with DCV [vs. Sweep 1/2 DCV]; Only To Improve DCV Before 1/2 DCV Is Determined When Using Sweep (-1 1/2) | ? | 5e |
| 27 | 27 | Buckle-swashing Weapon Art | - 5 Riposte Slash: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
- 4 Parry: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
- 4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll
- 4 Blade Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, +10 STR
- 4 Escape Bind: var Phase, +0 OCV, +0 DCV, +15 STR to escape Bind
- 4 Ward off: 1/2 Phase, - OCV, +5 DCV, Dodge, Affects All Attacks, Abort
- 0 Weapon Element: Weapon of Choice
- 2 KS: Swashbuckling Style
| ? | 5e |
| 2 | 2 | Keen of Eye | Telescopic Sight +2 with Normal Sight only to Offset Range Penalties | ? | 5e |
| 8 | 25 | Combat Targeting | +5 OCV with Ranged, Only to Prevent Hitting Non-Enemies When Firing Into Melee (-2) | ? | 5e |
| 3 | 3 | Tough As Nails | Armor +X PD / +X ED | ? | 5e |
| 50 | 75 | Superior Combat Reflexes | Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Two activation conditions apply simultaneously, Trigger can expire ((DEX / 5) uses per Activation); (Opponent Attempts To Move Around / Past Character) or (Opponent Is In HtH Range With Character And Moves More Than 1" Away In Order To Leave HtH Range); +1) for up to 60 Active Points of HKA, Reduced Endurance (1/2 END; +1/4) (75 Active Points); OIF (Weapons of Opportunity; -1/2) | ? | 5e |
| 6 | 6 | Greater Weapon Focus | +2 with Weapon of Choice | ? | 5e |
| 10 | 10 | Whirlwind Attack | +5 with Sweep | ? | 5e |
| 8 | 8 | Improved Initiative | Lightning Reflexes: +5 DEX to act first with All Actions | ? | 5e |
| 10 | 10 | Mobility | Defense Maneuver I-IV | ? | 5e |
| 15 | 15 | Blindfighting | Combat Sense 12- | ? | 5e |
| 10 | 10 | City Born | - +1 with PRE Based Skills (Real Cost: 5)
- +1 with DCV (Real Cost: 5)
| ? | 5e |
| 10 | 10 | Totem Spirit - Lyrune-Quah | - +1 with DECV (Real Cost: 5)
- +5 PER with Normal Hearing (Real Cost: 5)
| ? | 5e |
| 10 | 10 | Totem Spirit - Shundar-Quah | - +2 PER with Sight Group (Real Cost: 4)
- Resistance (6 points) (Real Cost: 6)
| ? | 5e |
| 10 | 10 | Totem Spirit - Tamiir-Quah | - Running +1" (7" total), Reduced Endurance (1/2 END; +1/4) (5 Active Points) (Real Cost: 5)
- Accurate Adder for Leaping (Real Cost: 5)
| ? | 5e |
| 10 | 20 | Varisian Tattoo - Conjuration: | Drain DEF 1d6 (standard effect: 3 points), Continuous (+1) (20 Active Points); 4 Continuing Charges lasting 1 Turn each (-1/2), Restrainable (Tattoos Must Be Visible; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) | ? | 5e |
| 10 | 25 | Varisian Tattoos - Illusion | Hearing Group Images Increased Size (4" radius; +1/2), +/-4 to PER Rolls (25 Active Points); 2 Continuing Charges lasting 1 Turn each (-1), Restrainable (Tattoos Must Be Visible; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) | ? | 5e |
| 10 | 18 | Varisian Tattoos - Transmutation | TK (5 STR), Fine Manipulation (18 Active Points); Restrainable (Tattoos Must Be Visible; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), 4 Continuing Charges lasting 1 Minute each (-1/4) | ? | 5e |
| 20 | 20 | Killing Machine | +1 SPD (Over Characteristic Maxima) | ? | 5e |
| 10 | 15 | Flurry of Strikes | Naked Modifier, Autofire (3 shots; +1/4) for up to 4d6 HKA (15 Active Points); OIF ([Chosen Weapon] of Opportunity, -1/2) Costs 1 END | ? | 5e |
| 2 | 6 | Load Bearing | +6 STR; No Figured (-1/2), Only for Encumbrance Purposes (-1 1/2) | ? | 5e |
| 2 | 5 | Strength of Will | +5 STR (5 Active Points); Requires An EGO Roll (-1), No Figured Characteristics (-1/2), Increased Endurance Cost (x2 END; -1/2) | ? | 5e |
| 4 | 6 | Second Skin | Combat Luck (3 PD/3 ED) (6 Active Points); Only While Wearing Heavy Armor (-1/2) | ? | 5e |
| 7 | 7 | Coup de Morte | Deadly Blow: +1d6 Killing, when opponent at 5 or less BODY, any weapon | ? | 5e |
| 5 | 20 | Campaigner Resilience | Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2) | ? | 5e |
| 4 | 6 | Quick Shift | Combat Luck (3 PD/3 ED) (6 Active Points); Not While Wearing Armor (-1/2) | ? | 5e |
| 5 | 5 | Medium Armor Mastery | AF: Medium Armor Proficiency and AF: Shield Proficiency and Penalty Skill Levels: +1 to Offset DCV and DEX Penalties of Medium Armor | ? | 5e |
| 3 | 3 | Light Armor Mastery | AF: Light Armor Proficiency and AF: Shield Proficiency | ? | 5e |
| 10 | 28 | Projectile Immunity | Armor (15 PD/0 ED), Hardened (+1/4) (28 Active Points); OIF (Shield of Opportunity; -1/2), Activation Roll 14- (-1/2), Only vs. Projectiles Spear Size Or Smaller (-1/2), Costs Endurance (Only Costs END to Activate; -1/4); 3 END | ? | 5e |
| 3 | 5 | True Grit | Damage Resistance (5 PD/5 ED) (5 Active Points); Requires A CON Roll (-3/4) | ? | 5e |
| 33 | 75 | Opportunity Attacker | Killing Attack - Hand-To-Hand +2d6 (vs. PD), Reduced Endurance (0 END; +1/2), Trigger (Opponent Attempts To Move Around / Past Character, Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; +1) (75 Active Points); Requires A DEX Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -3/4), OIF (Weapon of Opportunity; -1/2)Trigger resets automatically after it is used; the character has no choice about using the ability - if there is an opponent in HtH range that attempts to move past your Character, your Character must attack them with whatever HKA based weapon they have drawn. If the Character does not have an HKA based weapon in hand already the ability does not work; the GM might allow an appropriate Fast Draw Roll at a -4 penalty to draw a weapon so that the Trigger can be used. This version is for campaigns where the GM does not allow Naked Power Advantages. For a NPA based version, see Combat Reflexes | ? | 5e |
| 15 | 28 | Specialized with {Weapon} | +4 OCV with {Weapon} plus +4 HtH; Only to Convert to Damage when using {Weapon} (-2) | ? | 5e |
| 20 | 30 | Punishing Strike | Naked Modifier, Penetrating +1/2 on up to 4d6 Killing Damage (30 Active Points); OIF (Weapon of Opportunity, -1/2) Costs 3 END | ? | 5e |
| 3 | 10 | Favored Enemy | +1 Overall, Only vs. Specific Creature Type (-2) | ? | 5e |
| 5 | 5 | Fast Striker | Rapid Attack (HtH) | ? | 5e |
| 5 | 5 | Fast Striker | Rapid Attack (HtH) | ? | 5e |
| 52 | 105 | Anger of the Wounded Bear | - Anger of the Wounded Bear: Enraged: When Takes BODY (Common), go 11-, recover 11-; Disadvantage Total: 20 Points
- Shrug it off: Armor (5 PD/5 ED) (15 Active Points); Only While Enraged (-3/4) (Real Cost: 8)
- Righteous Anger: +15 STR, Reduced Endurance 0 END (+1/2) (22 Active Points); Only While Enraged (-3/4), No Figured Characteristics (-1/2) (Real Cost: 10)
- Painless: +40 STUN (40 Active Points); Only While Enraged (-3/4), Taken off after normal STUN (-1/4) (Real Cost: 20)
- Unstoppable: +10 BODY (20 Active Points); Only While Enraged (-3/4), Taken off after normal BODY (-1/4) (Real Cost: 10)
- In your face: Knockback Resistance -4" (8 Active Points); Only While Enraged (-3/4) (Real Cost: 4);
| ? | 5e |
| 20 | 30 | Sustained Hate | Succor: STR, DEX, CON, BODY 3d6 (max. Aided Points: 18), Variable Effect Four Powers Simultaneously (+1) (30 Active Points); Self Only (-1/2) [Standard Effect Rule: +9 STR, +3 DEX, +4 CON, +4 BODY; 3 END per Phase per use] | ? | 5e |
| 40 | 40 | When You Hit Me It Only Makes Me Mad | Absorption 2d6, Can Absorb Maximum Of 15 Points' Worth Of Physical Damage, Provides Resistant PD (+1/2), Absorption As A Defense (x2), STR, BODY, STUN, END simultaneously (+1) (40 Active Points)(Max Effect: +15 STR, +7 BODY, +15 STUN, +30 END) | ? | 5e |
| 10 | 10 | Uncanny Dodge (DEX Bonus to AC) | Defense Maneuver IV | ? | 5e |
| 10 | 10 | Uncanny Dodge (Cant be Flanked) | +4 DCV; Only vs Multiple Attackers (-1) | ? | 5e |
| 1 | 1 | Damage Reduction | Damage Resistance X PD/ X ED | ? | 5e |
| 7 | 7 | Favored Enemy | Deadly Blow: +1d6 (vs. One Group Or Race, Any Weapon) | ? | 5e |
| 9 | 9 | Track | Tracking 16- | ? | 5e |
| 10 | 10 | Improved Bull Rush | - Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove
- Shove: 1/2 Phase, +0 OCV, +0 DCV, +15 STR to Shove
- Takedown: 1/2 Phase, +1 OCV, +1 DCV, STR Strike; Target Falls
| ? | 5e |
| 10 | 10 | Improved Trip | Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1d6 NND ; Target Falls plus Legsweep: 1/2 Phase, +2 OCV, -1 DCV, +1d6 Strike, Target Falls plus Defensive Throw: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls | ? | 5e |
| 10 | 10 | Weapon Specialization II | - Escape Bind: var. Phase, +0 OCV, +0 DCV, +20 STR to Escape Bind
- Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
- Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
| ? | 5e |
| 10 | 10 | Spring Attack | - Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +v/5; FMove
- Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, STR +v/5; Target Falls; FMove
| ? | 5e |
| 10 | 10 | Improved Critical | Find Weakness 11- with Weapon Strike of Choice | ? | 5e |
| 5 | 5 | Sprint | Running x4 Noncombat | ? | 5e |
| 7 | 7 | Sneak Attack | Deadly Blow: +1d6 (Only When Attacking From Behind Or By Surprise) | ? | 5e |
| 10 | 10 | Dodge | +2 with DCV | ? | 5e |
| 13 | 13 | Fast Movement | Reduced Endurance on 6" of Running (0 END; +1/2) (13 Active Points) | ? | 5e |