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Option Selected Option
No Formal Race Package or NCM   X Formal Race Package with NCM
END Cost = Active Points / 10   X END Cost = Active Points / 5
Knockback   X Knockdown
Generalized Damage   X Hit Location Damage
No Long Term Damage   ~ Injury & Impairment Damage
Literacy Standard   X Literacy Not Standard
Super Skills Available ~   No Super Skills Available
Combat Luck Allowed ~   No Combat Luck Allowed
No Deadly Blow Allowed   ~ Deadly Blow Allowed
No Armor Proficiency   X Armor Proficiency
No Skill Maxima   X Skill Maxima 14-
No STR Minima   X STR Minima
Equipment Costs Points   X Equipment Doesn't Cost Points
Bases & Vehicles Cost Points   X Bases & Vehicles Don't Cost Points
Followers Cost Points   X Follower Don't Cost Points
Superheroic CSL Conversion   X Heroic CSL Conversion
No Encumbrance   X Encumbrance
No Long Term Endurance   X Long Term Endurance
Normal Damage Default   X Killing Damage Default
~: Used in moderation

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Healing

Magical healing is rare, usually being alchemical or herbal, actual healers are even rarer. A powerful wizard might be capable of a small, quick heal effect in a combat situation, but most healing takes time. The hardiest of warriors however in this world are often exceptionally fast healers through natural means (Fast Healing Talent).

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Character Points

DEFAULT STARTING POINTS: 75+50

It is assumed that new characters in this paradigm start with 75 Base Points and up to 50 points from Disadvantages. This value can be altered by the GM at will.

This paradigm is expected to explode on the higher end of the point scale. A GM can easily kick start the campaign to a higher level of play by granting large chunks of Experience to characters to represent their status as veteran adventurers when the campaign starts. Similarly the GM could downscale the characters to represent that they are somewhat green when the campaign starts

The following chart vaguely indicates relative status levels by adjusted character points. The status titles are not intended to have any literal meaning; they are just intended to give an idea of the status of a character with that many character points.

Relative Status Base Max Disadvantage Points Starting Experience Max Starting Total Points
Sheltered Neophyte 50 25 0 75
Neophyte 50 50 0 100
*Youngblood 75 50 0 125
Seasoned Youngblood 75 50 25 150
Veteran 75 50 50 175
Seasoned Veteran 75 50 75 200
Hero 75 50 125 250
Champion 75 75 150 300
Famous 75 75 200 350
Legend 75 100 225+ 400+
* Asumed Default

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