EditMeans to Power
There are many different ways for characters to gain power and be recognized in the Realm of Gygaxica.
A primary distinguishing factor of the Realm of Gygaxia is the prevalence of Magic not only for Magic Users, but for non Magic Users in the form of plentiful Magic Items. Further Magic is very reliable, and is generally at least as useful in a combat situation as a weapon would be. Magic Users are often dangerously powerful.
However, non-magical extraordinary abilities are also common and non Magic Users are competitively competent and capable, particularly at higher power levels. While a powerful Magic User might be able to level mountains, a powerful Warrior might be able to slay mighty beasts or take on entire armies single-handedly and so forth.
MAGIC SYSTEMS
Numerous Magic Systems are appropriate to the Realm of Gygaxica; also many Magic Systems can be mixed and matched to good effect as well. The following Magic Systems are assumed to exist in the Realm of Gygaxica, but individual GM's might add more or take some away as they see fit.
- Vancian: The broad "Fire & Forget" Vancian style is very close to the D&D style of magic, and is one common overarching system that supports a plethora of variants and options.
- Arcane
- non-Arcane
- Dominine (Cleric Magic)
- A variant is provided for Paladin type casters
- Animine (Druid / Ranger Magic)
- Special
- Variants are provided for Bards to have magic based on Wizardry, Sorcery, or Animine
EditPSIONICS
This
Psionics System is usable in its entirety in the Realm of Gygaxica.
EditSUPER SKILLS
Realm of Gygaxica characters can have "super skills", generally called "
Heroic Knacks" or "
Combat Tricks", or "
Feats", etc. Such abilities can take many forms, and represent a significant means for characters (particularly non Magic Users) to distinguish themselves. The GM exercises veto privileges over all such abilities.
Here are over a hundred examples:
Heroic KnacksEditMARTIAL ARTS
Fighting Styles, both formal and informal, armed and unarmed, are available in the Realm of Gygaxica. The GM exercises veto privileges over Martial Arts Packages, Damage Classes, and so forth.