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The inhabitants Tears of Vrylakos have a handful of gods that they recognize

Gods of the Tears
Primary Name Known AliasesDescriptionGenderStatusConcerns
Vrylakos All Fatheran indistinct, impersonal, and formless entityMGod Creation, Destruction, Life, Death, Balance
Hastur the Grima skull-faced, skeletal man in a black robeMGod Death, Fate, Inevitability
Tieruval the Bargainera serious-faced merchant, holding a scale balancing gold and silverMGod Trade, Wealth, Law
Darui the Swordsmana dark-haired man with a razor sharp rapierMGod Swordsmanship, Courage, Luck
Pohmahl the Travelera crafty looking Tweener carrying a leather rucksackMHero Deity Travel, Luck
Grimnel the Craftya bearded man in a work apronMGod Crafts, Skill
Avashek the Facelessa golden armored soldier in a closed golden helmMGod War, Protection, Courage
Guilme Drowned Ladya dark haired lady in a water-soaked white robe and dripping hair.FGoddess Healing, Water, Peace
Chaltis Bloody-Handed Maidena red haired woman clad in scaled armor, bearing a bloody Cat o' Nine Tails.FGoddess War, Fire, Destruction
Avasha the Bounteousa matronly, buxom woman bearing a jug and a sheaf of wheat.FGoddess Sustenance, Protection, Fertility
Madragat Mother of Evila madness-inducing thing of indescribablenessFDaemon Evil, Creation, Madness


The Pentatra

The five most venerated gods among the core cities of the Tears often are worshiped in combined temples containing shrines and quarters for each priesthood. Collectively these gods are called the Pentatra. Though they differ widely in their outlooks and general beliefs, the priests of the Pentatra have some political alliances and common cause with each other due to their close association. Further, the Pentatra exerts political power in many cities and represents a power base unto itself. The five deities represented by the Pentatra are:

  • Vrylakos
  • Hastur
  • Tieruval
  • Guilme
  • Avasha

DEMI-GODS, HERO DEITIES, DAEMON LORDS, ELEMENTAL LORDS

Though they might otherwise be indistinguishable from or thought of as being "gods" by their faithful, Demi-gods, Hero Deities, Daemons, and Elementals are a little different than true "gods":

  • They can have a physical manifestation
    • they are limited to one locale at a given point in time
    • it takes some time and effort to manifest at a given point
      • they generally must be "summoned" or called forth by appropriate efforts of their devotees
  • Unlike a truly immortal god, they can be permanently slain by mortal means if their physical manifestation is destroyed

DEMI-GODS

Demi-gods have immortal parentage on one side and mortal parentage on the other, though the number of generations removed from either side may be one or more depending on GM preference.

CONCERNS

Demi-gods typically only have one or two Concerns, though there might be exceptions.

HERO DEITIES

Hero Deities are mortals who have undergone an apotheosis and thus ascended to godhood. What means of ascension are valid is left to the GM's determination.

CONCERNS

Hero Deities typically only have one Concern, but more powerful ones may have more.

DAEMONS

Daemons are entities of a malefic origin, often thought to have "abyssal" or "lower planar" origins. Not all Daemons are "evil" in the malevolent, blackest pits of depravity sense (though many are), but they are all inimical, destructive, anathemic, or disruptive in some way.

CONCERNS

All Daemons should include either Evil, Chaos, Destruction, Death, Undeath, Terror, or Decay as their first Deific Concern.

ELEMENTALS

Elementals are entities of spiritual origin or originating from planes of pure primal forces; the most typical arrangement is the classical Fire, Earth, Air, Water concept. Though not necessarily malevolent, Elementals tend to have primal, extreme natures and act in ways that don't necessarily conform to mortal logic or senses of ethics.

CONCERNS

All Elementals should include Fire, Earth, Air, or Water as their first Deific Concern. At the GM's discretion other more specialized Concerns that are still elementally themed such as Cold or Lightning might be appropriate instead.

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