Daemons come in all shapes and sizes, most of which are ascetically unpleasant to all other races. Daemonkith is the term used by the Chamber Philosophick to collectively refer to beings that have become corrupted or tainted either through sustained interaction with daemonic beings or because they originate from a place that has itself been corrupted. The Taxonomic Scheme for the Classification of all Living Things currently includes the following Daemonkith: - Cazian: A race of once-sylvan beings from a world corrupted and warped by the dark influence of a daemon lord known only as The Hand. These beings are not a type of daemon but have been so corrupted and warped, that they are often confused with daemonic beings. Cazia was once a realm of ancient forests, pasture and elegant cities but is now a twisted realm dominated by scrubland and choked in the poisonous fumes of the Flesh Foundries: vast industrial complexes that take living beings and magically warp them (to order) into grotesque monstrosities composed of metal, bone and flesh. .
- Brazakur: Hulking brutes inhabiting the small Zaku dimension. Cruel and with an appetite for raw flesh, tribes of Brazakur sometimes ply the trade routes near the handful of conduits leading to their realm in crude or captured vessels, and can be quite a hazard. Beyond their fearsome appearance, they have durable flesh, cruel ichor-coated claws, and are very strong.
Brazakur Abilities
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 10 | Daemonic Strength | +10 STR | N/A | 5e/6e | | 5 | 5 | Dark-sight | Nightvision (5 Active Points) | N/A | 5e/6e | | 5 | 10 | Fearsome Appearance | +10 PRE (10 Active Points); Offensive Use Only (-1) | N/A | 5e/6e | | 24 | 30 | Claws | HKA 2d6; Restrainable (-1/4) | N/A | 5e/6e | | 18 | 18 | Daemonic Hide | Armor (6 PD/6 ED) (18 Active Points) | N/A | 5e | | 11 | 20 | Daemonic Ichor | Drain INT, DEX 1d6, INT, DEX simultaneously (+1/2), Reduced Endurance (0 END; +1/2) (20 Active Points); If Target Can Make A CON Roll At -1 They Are Unaffected (-1/2), Must Be Used With Claws As A Multi Power Attack (-1/4) | N/A | 5e |
- Tleyzu-spawn: Among the Daemonic Tleyzu inhabiting Vezanti, there are a few sad abominations of mixed Tleyzu and human descent. They have a third eye in the center of their foreheads of bilious yellow with a red vertical slit that can cause those looking upon it or that they look upon to fall into a drooling stupor. Their skin runs all colors of the 'Tween from vermillion to violet, as does their inky rope like hair. Their broad and demented-looking grimaces bear many teeth, they are fast, and they can levitate themselves with effort. They usually hold leadership positions among the Tleyzu. If the Winding Magic System is in use, Tleyzu have an affinity for it and start play with +1d6 Vim-touched Magic Die; however they must learn Winding normally to gain access to it.
Tleyzu-spawn Abilities
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 10 | Daemonic Speed | +1 Speed | N/A | 5e/6e | | 5 | 5 | Dark-sight | Nightvision (5 Active Points) | N/A | 5e/6e | | 12 | 15 | Many Teeth | HKA 1d6; Restrainable (-1/4) | N/A | 5e/6e | | 10 | 20 | Daemonic Eye | Drain INT 1 point, Personal Immunity (+1/4), Ranged (+1/2), Line Of Sight (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Area Of Effect Accurate (One Hex; +1/2), Penetrating (+1/2), Affects Desolidified Any form of Desolidification (+1/2), Continuous (+1), Invisible Power Effects (Fully Invisible; +1) (20 Active Points); Restrainable (-1/2), Always On (-1/2) | N/A | 5e | | 27 | 47 | Daemonic Levitation | Flight 6", Position Shift, No Turn Mode (+1/4), No Gravity Penalty (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (47 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), no Noncombat movement (-1/4) | N/A | 5e | | 1 | 1 | Daemonic Longevity | Life Support: 200 years | N/A | 5e/6e | | 10 | 10 | Winding Affinity | +1d6 Vim-touched Magic Die | N/A | 5e/6e |
EditSAMPLE DAEMONKITH ABILITIES
Sample Daemonkith Abilities
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 10 | Daemonic Durability | Damage Negation (-1 DCs Physical, -1 DCs Energy) | * | 6e | | 10 | 10 | Daemonic Luck | Combat Luck (5 PD/5 ED) | * | 6e | | 5 | 5 | Dark-sight | Nightvision (5 Active Points) | N/A | 5e/6e | | 5.7 | 20 | Hideous Spittle | Drain CON 1d6, Ranged (+1/2), AOE Accurate (One Hex; +1/2) (20 Active Points); 1 Charge (-2), Target Gets To Roll Con At -2 To Resist (-1/2) | 10 | 5e | | 4.28 | 15 | Hideous Spittle | Drain CON 1d6, AOE Accurate (1m Radius; +1/2) (15 Active Points); 1 Charge (-2), Target Gets To Roll Con At -2 To Resist (-1/2) | 10 | 6e | | 5 | 10 | Cause Fear | +10 PRE (10 Active Points); Offensive Use Only (-1) | * | 5e/6e | | 12 | 15 | Claws | HKA 1d6; Restrainable (-1/4) | * | 5e/6e | | 10 | 15 | Weak Claws | HKA 1d6; Restrainable (-1/4), Reduced Penetration (-1/4) | * | 5e/6e | | 20 | 25 | Daemonic Claws | Killing Attack - Hand-To-Hand 1d6 (Reduced Negation (1)), Reduced Endurance (0 END; +1/2) (25 Active Points); Restrainable (-1/4) | * | 6e | | 22 | 22 | Daemon Support | LS (Immunity: Poisons; Longevity: Immortal; Safe in Intense Heat; Self-Contained Breathing) | N/A | 5e/6e | | 18 | 18 | Daemon Senses | Detect Good, Invisibility and Magic; PER- (Sight Group), Discriminatory | N/A | 5e/6e | | 26 | 58 | Crushing Despair | CE 4" radius (8" Cone; +0) (-0 DCV, -1 OCV, -2 DEX Roll and all Skill Rolls based on DEX, Multiple Combat Effects), UAA (Can Anchor to a target; +1) (58 Active Points); 1 Continuing Charge lasting 5 Minutes (-3/4), No Range (-1/2) | N/A | 5e/6e | | 32 | 80 | Consume Soul | Minor Transform 4d6 (Corpse Into Un-raiseable Corpse, "healed" by Deific Magic, 50% chance Miracle, Wish, True Ressurect), Continuous (+1) (80 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Gestures (-1/4) | N/A | 5e | | 3.33 | 5 | Daemonic Charm | +5 PRE (5 Active Points); Costs Endurance (-1/2) | * | 5e/6e | | 2 | 2 | Dimensional Jaunt | Teleportation 1" | * | 5e | | 1.5 | 3 | Damage Resistance 5/magic | Armor (1 PD/1 ED) (3 Active Points); Not vs. Magic (-1) | * | 5e | | 11.4 | 20 | Daemonic Venom | Drain INT, DEX 1d6, INT, DEX simultaneously (+1/2), Reduced Endurance (0 END; +1/2) (20 Active Points); If Target Can Make A CON Roll At -1 They Are Unaffected (-1/2), Must Be Used With Bite As A Multi Power Attack (-1/4) | 6 | 5e | | Notes: | | Leveled: ability can be bought multiple times (aggregating effect) up to a limit; * = no limit |
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