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Daemons come in all shapes and sizes, most of which are ascetically unpleasant to all other races. Daemonkith is the term used by the Chamber Philosophick to collectively refer to beings that have become corrupted or tainted either through sustained interaction with daemonic beings or because they originate from a place that has itself been corrupted.

The Taxonomic Scheme for the Classification of all Living Things currently includes the following Daemonkith:

  • Cazian: A race of once-sylvan beings from a world corrupted and warped by the dark influence of a daemon lord known only as The Hand. These beings are not a type of daemon but have been so corrupted and warped, that they are often confused with daemonic beings. Cazia was once a realm of ancient forests, pasture and elegant cities but is now a twisted realm dominated by scrubland and choked in the poisonous fumes of the Flesh Foundries: vast industrial complexes that take living beings and magically warp them (to order) into grotesque monstrosities composed of metal, bone and flesh. .
  • Brazakur: Hulking brutes inhabiting the small Zaku dimension. Cruel and with an appetite for raw flesh, tribes of Brazakur sometimes ply the trade routes near the handful of conduits leading to their realm in crude or captured vessels, and can be quite a hazard. Beyond their fearsome appearance, they have durable flesh, cruel ichor-coated claws, and are very strong.
Brazakur Abilities
RC APName Effect Leveled Edition
10 10 Daemonic Strength+10 STRN/A5e/6e
5 5 Dark-sightNightvision (5 Active Points) N/A5e/6e
5 10 Fearsome Appearance+10 PRE (10 Active Points); Offensive Use Only (-1)N/A5e/6e
24 30 ClawsHKA 2d6; Restrainable (-1/4)N/A5e/6e
18 18 Daemonic HideArmor (6 PD/6 ED) (18 Active Points)N/A5e
11 20 Daemonic IchorDrain INT, DEX 1d6, INT, DEX simultaneously (+1/2), Reduced Endurance (0 END; +1/2) (20 Active Points); If Target Can Make A CON Roll At -1 They Are Unaffected (-1/2), Must Be Used With Claws As A Multi Power Attack (-1/4)N/A5e
  • Tleyzu-spawn: Among the Daemonic Tleyzu inhabiting Vezanti, there are a few sad abominations of mixed Tleyzu and human descent. They have a third eye in the center of their foreheads of bilious yellow with a red vertical slit that can cause those looking upon it or that they look upon to fall into a drooling stupor. Their skin runs all colors of the 'Tween from vermillion to violet, as does their inky rope like hair. Their broad and demented-looking grimaces bear many teeth, they are fast, and they can levitate themselves with effort. They usually hold leadership positions among the Tleyzu. If the Winding Magic System is in use, Tleyzu have an affinity for it and start play with +1d6 Vim-touched Magic Die; however they must learn Winding normally to gain access to it.
Tleyzu-spawn Abilities
RC APName Effect Leveled Edition
10 10 Daemonic Speed+1 SpeedN/A5e/6e
5 5 Dark-sightNightvision (5 Active Points) N/A5e/6e
12 15 Many TeethHKA 1d6; Restrainable (-1/4)N/A5e/6e
10 20 Daemonic EyeDrain INT 1 point, Personal Immunity (+1/4), Ranged (+1/2), Line Of Sight (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Area Of Effect Accurate (One Hex; +1/2), Penetrating (+1/2), Affects Desolidified Any form of Desolidification (+1/2), Continuous (+1), Invisible Power Effects (Fully Invisible; +1) (20 Active Points); Restrainable (-1/2), Always On (-1/2)N/A5e
27 47 Daemonic LevitationFlight 6", Position Shift, No Turn Mode (+1/4), No Gravity Penalty (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (47 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), no Noncombat movement (-1/4)N/A5e
1 1 Daemonic LongevityLife Support: 200 yearsN/A5e/6e
10 10 Winding Affinity+1d6 Vim-touched Magic DieN/A5e/6e


Edit

SAMPLE DAEMONKITH ABILITIES

Sample Daemonkith Abilities
RC APName Effect Leveled Edition
10 10 Daemonic DurabilityDamage Negation (-1 DCs Physical, -1 DCs Energy)*6e
10 10 Daemonic LuckCombat Luck (5 PD/5 ED) *6e
5 5 Dark-sightNightvision (5 Active Points) N/A5e/6e
5.7 20 Hideous SpittleDrain CON 1d6, Ranged (+1/2), AOE Accurate (One Hex; +1/2) (20 Active Points); 1 Charge (-2), Target Gets To Roll Con At -2 To Resist (-1/2) 105e
4.28 15 Hideous SpittleDrain CON 1d6, AOE Accurate (1m Radius; +1/2) (15 Active Points); 1 Charge (-2), Target Gets To Roll Con At -2 To Resist (-1/2)106e
5 10 Cause Fear+10 PRE (10 Active Points); Offensive Use Only (-1)*5e/6e
12 15 ClawsHKA 1d6; Restrainable (-1/4)*5e/6e
10 15 Weak ClawsHKA 1d6; Restrainable (-1/4), Reduced Penetration (-1/4)*5e/6e
20 25 Daemonic ClawsKilling Attack - Hand-To-Hand 1d6 (Reduced Negation (1)), Reduced Endurance (0 END; +1/2) (25 Active Points); Restrainable (-1/4)*6e
22 22 Daemon SupportLS (Immunity: Poisons; Longevity: Immortal; Safe in Intense Heat; Self-Contained Breathing)N/A5e/6e
18 18 Daemon SensesDetect Good, Invisibility and Magic; PER- (Sight Group), DiscriminatoryN/A5e/6e
26 58 Crushing DespairCE 4" radius (8" Cone; +0) (-0 DCV, -1 OCV, -2 DEX Roll and all Skill Rolls based on DEX, Multiple Combat Effects), UAA (Can Anchor to a target; +1) (58 Active Points); 1 Continuing Charge lasting 5 Minutes (-3/4), No Range (-1/2)N/A5e/6e
32 80 Consume SoulMinor Transform 4d6 (Corpse Into Un-raiseable Corpse, "healed" by Deific Magic, 50% chance Miracle, Wish, True Ressurect), Continuous (+1) (80 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Gestures (-1/4)N/A5e
3.33 5 Daemonic Charm+5 PRE (5 Active Points); Costs Endurance (-1/2)*5e/6e
2 2 Dimensional Jaunt Teleportation 1"*5e
1.5 3 Damage Resistance 5/magicArmor (1 PD/1 ED) (3 Active Points); Not vs. Magic (-1)*5e
11.4 20 Daemonic VenomDrain INT, DEX 1d6, INT, DEX simultaneously (+1/2), Reduced Endurance (0 END; +1/2) (20 Active Points); If Target Can Make A CON Roll At -1 They Are Unaffected (-1/2), Must Be Used With Bite As A Multi Power Attack (-1/4)65e
Notes:
Leveled: ability can be bought multiple times (aggregating effect) up to a limit; * = no limit




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