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Races

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Native

  • Humans: Humanity is the predominant sentient race of Esoterica, though they come in different varieties.
  • Merren: A rare race of humanoids called the Merren is native to the Tears of Vrylakos. They have an innate ability to fly through Tween-space by will alone.
  • Ælves: Some communities of elves reside in the 'Tween, where they are more typically referred to as Ælves.
  • Daemonkith: Daemonkith is the term used by the Chamber Philosophick to collectively refer to beings or daemonic origin and heritage.
  • Luuzians: Enlightened Lizardfolk who claim to have been rescued from a path of destruction and dark ways by Luuz, a legendary prophet-hero now worshiped as a god.
  • Na'Garo: The Na'Garo are an offshoot of humanity who inhabit the deep 'Tween, living nomadic existences on clannish fleets that travel hither and yon, wherever the Winds of the 'Tween might take them.
  • Grell: Averaging three feet long, these grub-like creatures have no arms or legs but use their innate telekinetic abilities to interact with the world around them and levitate themselves, and telepathy to communicate. Grell take decades to mature, and younger Grell have limited intellectual capabilities; however Grell that survive into their eighth decade and beyond usually mature into formidable thinkers. Between a hundred and two hundred years of age, surviving Grell weave a glowing cocoon around themselves and effectively cease to exist over the course of a few days, never emerging from the cocoon again. Cut-open cocoons are empty and no one knows the true story of what occurs, though pet theories abound. Grell are almost all agoraphobic and overcome their fear of open spaces only with great difficulty. Small pocket communities of Grell can be found here and there, and they are always a rarity.
  • Drachti: large sentient winged and stingered insect-like creatures originating from a sector of 'Tween space far from Sanctuary. A colony of Drachti settled a small collection of Shards a few days from Sanctuary several centuries ago, and bizarre hive-like ships of Drachti are sometimes encountered in the 'Tween. They are never piratical and seem content to keep to themselves, but become very aggressive if attacked.

I think we need a few more races for diversity purposes. Something like:

  • Big Warrior race
  • Smarty race
  • Weak but numerous race

and so forth. Thoughts?

Killer Shrike, 2009/11/21 14:23


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Other Dimensions

As part of the Chamber Philosophick’s wider work in developing its Universal System for the Classification of the Multiverse, our esteemed colleague and Honorary Fellow of the Chamber Philosophick, Ley Armund is developing the Taxonomic Scheme for the Classification of all Living Things. Currently, Armund’s work is focussed on the known Planes, although our Scholars fastidiously log and catalogue any life forms encountered in the course of their own studies for further investigation and classification. Currently, the Taxonomic Scheme for the Classification of all Living Things extends to the following life forms, categorised by the Chamber’s supposed planar origin for convenience:


In addition to those living things that have already been classified by the Chamber Philosophick, a number of other life forms are awaiting further investigation and classification.

Esoterica is the Realm that connects all other Realms in Generica. It is possible to encounter any Gernerica race within the Esoterica paradigm. The core playable races of the Realm of Esoterica are listed below.

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