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KLOMMESH

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City of Bloody Virtue

  • Tone: Militant zealots living in jaws of daemonic depravity and death
  • Timeframe: -2500 to present
  • Artifice: Standard
  • Region: Tears of Vrylakos
  • Capital: Klommesh (~300,000)
  • Notable Settlements: Ardesh (~14,000), Varda (~8,000)
  • Government: Militant Theocracy
  • Ruler: His Highness, Elory, the Lash of Chaltis and Champion of all Klommesh
  • Races: Human
  • Languages: Fiorean, Vrylakian
  • Religions: Chaltis, the Bloody Handed Maiden
  • Coinage: Klommesh is a commune, and has little need for coinage. When coinage is used it is typically Fiorean.
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Synopsis

Chaltis is the goddess of war, passion, and destruction; the Bloody Handed Maiden, the Scourge of Madragat, the Thresher of the Unjust. For a Chaltisean, the ends are not as important as the means; it is better to fail in accordance with ones beliefs than to succeed at any cost. Chaltiseans will not make pact with the damned and would rather fight alone to the death on any number of fronts than make common cause with the unworthy. When confronting a Chaltisean, the impenitent should know that no mercy shall be asked, and non shall be given.

Nowhere are the tenants of Chaltis more passionately observed than Klommesh of the Shoals, warren to the ultra-devout, home to true-believing fanatics, harborer of zealot extremists. Here may be found the infamous Fiery Flails of Chaltis. Warriors dedicated to the Lady of Bloody Virtue, who believe in purging all evil no matter the cost. They hold to the practice of purification by flames and leave behind them a swathe of ash and effective sterility. They hold that it is better to build anew than to attempt piecemeal corrections; attempting to offset corruption subtly merely results in compromise and further corruptions in their eyes. No Fiery Flail worthy of the name ever spared the torch when they thought it warranted.

Located deep in the Shoals, Klommesh is in constant danger, and none live closer to the Maw of the Beneath than they do. Tleyzu are a constant problem, and the city is ever vigilant against incursions. Due to the great dangers endemic to living so close to the Beneath, there are very few outlying settlements and they are all heavily fortified; travel is accomplished via armed vanguards, and the Flails fly constant patrols over the face of the Tear for the safety of the populace.

All citizens that remain in Klommesh are co-religionists of Chaltis, and the constant external dangers have allowed for a successful communal society with little to no crime to develop. Everyone shares everything they have with their fellow citizens. However, on the darker side, those who do not conform to the principles of Chaltis or who are believed to be heretical or corrupted are dealt with harshly and usually with finality (though exile off the Tear is an option for milder offenses). Klommesh has limited contact with the rest of the Tears as few merchants care to venture so close to the Maw. Most trade and contact is via Fiore which is the nearest member of the Nine both spatially and philosophically, and there are several important common-defense treaties between the two nations.

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Magic

  • Scourge of Madragat: Many of the priesthood of Chaltis the Bloody-Handed Maiden, as well as the dedicated warriors of the Fiery Flails, are invested in holy power by their patron.

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Details

  • Fiery Flails: Favored warriors of Chaltis that wield dangerous flails and fearsome gifts of fire granted to them by their mistress.

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Adventure Seeds

OPTIONAL: if you've got some cool specific adventure seeds, make a new section and give each a name.

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