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Guilmarian Guilmaritas (Base Package) (6e)
The ancient practice of the fighting technique called Guilmaritas is older than living memory and stretches back into antiquity. It is held to be a significant holy observance to the water-goddess Guilme, the Drowned Lady, and many devout worshipers learn the style's teachings to become closer to their patron (though they avoid its combat use if at all possible as Guilme is a goddess of Peace).
Pilgrims from faraway lands often seek out training in the style as part of their holy journey. The distinctive appearance of the special cloaks worn by those trained in Guilmaritas marks them out, and many would-be aggressors have learned to their regret that though Guilmaritas is not overtly offensive it is nonetheless deceptively dangerous. Only a fool would press a known master unless sure of thier own skill.
NOTE: This Package is appropriate to starting characters incorporating Guilmar or the goddess Guilme into their background, or as something an experienced character could acquire over time after play starts.
Cost Ability
1Guilme's Trident: Uncommon Weapon Proficiency; Guilme's Trident is a tri-bladed dagger wielded in the off-hand. It is for all intents and purposes equivalent to a combination Main Gauche / Sword Breaker and it's primary use is to catch and break other blades. Giulme's Tridents are common in Giulmar, uncommon in adjacent lands, and rare to unavailable in more distant lands.
Guilmaritas Fighting Style
15 Guilme's Trident Only: The following Maneuvers are only usable in conjunction with a Guilme's Trident:
1Weapon Element: Blades
5 Trap and Ground: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, +5 STR to take weapon away; Target Falls
5Trap and Take: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, +10 STR to take weapon away
4Trap: 1/2 Phase, +1 OCV, +0 DCV, Bind Weapon, +10 STR
16Basic Moves
0Weapon Element: Bare Handed
4Flow Away: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs
4Flow Back: 1/2 Phase, +0 OCV, +0 DCV, +15 STR to resist Shove; Block, Abort
5Flow Up: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
3 Flow Down: 1/2 Phase, +1 OCV, +1 DCV, STR Strike; Target Falls
1Guilme's Tide: Uncommon Armor Proficiency; Guilme's Tide is a thick two-tone mantle cloak made of heavy greyish-blue cloth and bearing a distinctive wave pattern at the hem, reinforced with metal weights around the edges. When practitioners of Guilmaritas move in their crouched, circular, and flowing forms their cloak flows around them turning aside weak attacks and impeding attackers. They are blessed by priests of Guilme, and offer protection even against intangible threats. Giulme's Tide cloaks are common in Giulmar, uncommon in adjacent lands, and rare to unavailable in more distant lands. One is given to a student of Guilmaritas once their training is complete as part of a recognition ceremony, but they cost around 250 silver to replace. Their special properties (affects Desolid) only works for faithful of Guilme.
10 Guilme's Tide: (Total: 17 Active Cost, 10 Real Cost); All OIF (Guilme's Tide Cloak; -1/2),
  • Resistant Protection (3 PD), Affects Desolidified Any form of Desolidification (Only Works For Faithful Of Guilme; +1/2) (9 Active Points); Real Armor (-1/4) (Real Cost: 5)
  • +1 DCV (5 Active Points) (Real Cost: 3)
  • +1 with Block (OCV) (3 Active Points) (Real Cost: 2)
3KS: Lore of Guilme {(GEN) + 1 or (INT)}
8Ripples In The Pond: Defense Maneuver I-III
1Positive Reputation: Peaceful and Honorable Warriors (The Tears of Vrylakos) 14-, +1/+1d6
55Total Cost
Related Abilities
5Two Weapon Fighting (HtH)
2Ripples In The Pond (Advanced): Defense Maneuver IV
26Advanced Moves
4Impede Flow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
5Rolling Flow: 1/2 Phase, +0 OCV, +0 DCV, +5 STR vs. Grabs; Target Falls
5Flooding Wave: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 2d6 , Disable
4 Crashing Wave: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1d6 NND ; Target Falls
4 Flow Through: 1/2 Phase, +0 OCV, +0 DCV, +15 STR to Shove
4 +1 HTH Damage Class(es) (not included in totals)
2CK: Guilmar (GEN)
2CuK: Guilmar (GEN)
5*Blessings of the Lady: Luck 1d6
5*+1 DCV


Guilmar

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