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Dossian Whispering Edge (Base Package) (6e)
The Silent Muses Assassins Guild of Doss turns out quality minions skilled in an art known as the Whispering Edge, who are sent out into the multiverse to prove themselves. Those who do are later invited back to join the Silent Muses as members, an enviable position with a number of fringe benefits. Many younglings are willing to do just about anything to earn their way into the inside.
NOTE: This Package is appropriate to starting characters incorporating Doss into their background, or as something an experienced character could acquire over time after play starts. It also represents a sort of minimum job requirements guideline for any character seeking to join The Silent Muses; characters lacking most of the listed abilities or an equivalent would not be considered worthy.
Cost Ability
3 Acrobatics 11-
3Breakfall 11-
3 Charm 11-
5Defense Maneuver I-II
3Fast Draw: Thrown Weapons 11-
3Fast Draw: Blades 11-
3Feint 11-
3Stealth 11-
3Shadowing 11-
10The Whisper of the End: +4 OCV (20 Active Points); Requires A Roll (Fast Draw Skill roll; Must be made each use; -1)
12The Whispering Edge: Deadly Blow: +1d6 (From Surprise)
3Positive Reputation: Dangerous Assassins (The 'Tween and Beyond) 14-, +1/+1d6
1WF: Thrown Knives, Axes, and Darts
55Total Cost
Related Abilities
5Defense Maneuver III-IV
2AK: Doss (GEN)
2CuK: Doss (GEN)
2PS: Assassin (GEN)
3Poisons
3+The Silent Muses Assassins Guild: Fringe Benefit: Membership
varWell Connected: Contacts
varCover Identities: Deep Cover
10The Musings of Madness: +3 OCV (15 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (-3 DCV; -1/2)


Doss

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