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DOSS

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Black City of Death

  • Tone: Black, nihilistic, soulless city verging on outright malevolent evil.
  • Timeframe: -3200 to present
  • Artifice: Low, except for Magic which is High
  • Region: Tears of Vrylakos
  • Capital: Doss (~30,000 living, uncounted Undead)
  • Notable Settlements: None (city-state)
  • Government: Thanotocracy
  • Ruler: The Ghost Council
  • Races: Human (90%), Ælves (5%), Other (5%)
  • Languages: Vrylakian
  • Religions: Hastur
  • Coinage: residents have little use for coinage in general; foreign currency is used at need.
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Synopsis

Death is profitable. Fear of Death is too.

Nowhere else in all of the Tears is this quite so well understood as in Doss. Even the name of the Black City is enough to draw shivers and protective signs amongst all but the most brave or idiotic citizens of the other Cities of the Tears. The common folk call it the Land of the Unliving, more educated folk refer to it as the Mausoleum. All good-thinking and wise folk avoid it and all that comes from it.

Unfortunately not all men are so wise.

Doss is ruled by the so-called Ghost Council, whose membership is primarily composed of potent necromancers in various states of life and unlife. The city deals in vile and black magics to all and sundry who would dare their port and pay their fees. The populace are composed of scum and dregs from all other civilizations in the region, who have washed up on the dark cities shores as a last-ditch refuge before their final fall into oblivion.

Intertwined with all of this are the Silent Muses, mysterious and well-feared assassins. Independent of but allied with the Ghost Council, the Muses run their bloody business of contract killing from the auspices of the City of Death. Throughout the Tears and beyond the very hint of thier name is enough to send prestigious and powerful men and women into deep apprehension and an immediate review of their security setup.

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Magic

  • Necromantism: This dark and gruesome art is widely practiced in Doss.
  • Winding: There is a small but strong tradition of Winding, primarily focusing on the "dark" Winds; Blue, Purple, Indigo, and Violet. In particular, the Winders of Doss are the unequaled masters of Indigo Lore.
  • Alchemy: some Dossians practice the dark Alchemy of poisons and toxins.

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Details

  • The Silent Muses; Assassins: The Muses wisely keep their structure and size hidden, thus heightening their mystery and raising their prices. The skills of the Silent Muses are many and varied; there is little uniformity of modus operandi or training. However, almost all Silent Muses and a rare few outsiders that pay sufficiently for lessons seek to master the complex discipline known as the Whispering Edge. The Whispering Edge style epitomizes speed and rapidity of strikes and is very subtle, taking advantage of opponents weak spots and is particularly effective for wounding foes caught off gaurd or surprised.

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Adventure Seeds

OPTIONAL: if you've got some cool specific adventure seeds, make a new section and give each a name.

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