| Choldain Bleeding Way (Base Package) (6e) |
| This discipline does not rely on the use of any specific type of weapon or style of fighting. It has been developed in the harsh forge of close-quarters pit fights and relies on toughing up, learning how to take hits so as to reduce total harm, and using angles to deflect direct hits away from vital organs. |
| Masters of the Bleeding Way get scraped up and hurt, but survive and outlast opponents and have justly earned reputations as fearsome foes. |
| Practitioners generally know some other offensive discipline as well, which they use to actually dispatch their foes. |
| NOTE: This Package is appropriate to starting characters incorporating Choldai into their background, or as something an experienced character could acquire over time after play starts. There are other fighting styles in Choldai, and the Bleeding Way has only been en vogue for less than a decade (something to keep in mind if making an older character). |
|
| Cost | Ability |
| 5 | Tough: +5 CON |
| 5 | Stubborn: +10 STUN |
| 10 | True Grit: Damage Negation (-4 DCs Physical) (20 Active Points); Requires A Roll (CON roll; Must be made each use; -1) |
| 13 | Roll With It: Physical Damage Reduction, Resistant, 50% (30 Active Points); Only Usable In Conjunction With An Abort (-1), Nonpersistent (-1/4) |
| 5 | In Your Face: Knockback Resistance -6m (6 Active Points); Nonpersistent (-1/4) |
| 11 | It Wasn't As Bad As It Looked: Regeneration (1 BODY per Turn) (16 Active Points); Requires A Roll (CON roll; -1/2) |
| 3 | Breakfall |
| 1 | Bleeding Way Repute: Positive Reputation: Dangerous Fighters (The Tears of Vrylakos) 14-, +1/+1d6 |
| 2 | Pit Fighter: Environmental Movement (no combat penalties in cramped quarters) |
| 55 | Total Cost |
| Related Abilities |
| 2 | AK: Choldai (GEN) |
| 2 | CuK: Choldai (GEN) |
| 2 | PS: Showmanship (Pit-fighter) (GEN) |
| 3 | Chiurgy (First Aid) |
| var | Saved Winnings: Wealth 1-3 points |