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Healing

Magical healing is more common in Esoterica than the other Realms because of the prevalence and variety of magical disciplines. Alchemy is also better understood in Esoterica than elsewhere although magical potions are still costly because most alchemists are traders and avoid flooding the market with their wares to keep prices inflated.

Additionally, the Paramedics skill exists, representing a primitive form of medicine. Herbal healing (KS: Herbology, PS: Herbologist) is also very common because of the prevalence of strange and exotic plants taken from the various Planes. Herbologists are also skilled in ensuring that their services fetch a good price.

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Artifice & Magic Level

The Realm of Esoterica’s default Artifice Level is High, although the Artifice Level of Planes will vary. Rumours persist of extremely advanced societies that may still exist, although only ruins have been found so far. The level of magic is also high and it is not uncommon for magic and technology to be combined to produce (‘Arcanickal Devices’)

Much of Esoterica’s higher Artifice and Magic Levels have been achieved by reverse engineering from archaeological discoveries. As a result, the actual workings of such devices are not always properly understood.



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Character Points

DEFAULT STARTING POINTS: 75+50

It is assumed that new characters in this paradigm start with 75 Base Points and up to 50 points from Disadvantages. This value can be altered by the GM at will.

This paradigm is expected to explode on the higher end of the point scale. A GM can easily kick start the campaign to a higher level of play by granting large chunks of Experience to characters to represent their status as veteran adventurers when the campaign starts. Similarly the GM could downscale the characters to represent that they are somewhat green when the campaign starts

The following chart vaguely indicates relative status levels by adjusted character points. The status titles are not intended to have any literal meaning; they are just intended to give an idea of the status of a character with that many character points.

Relative Status Base Max Disadvantage Points Starting Experience Max Starting Total Points
Sheltered Neophyte 50 25 0 75
Neophyte 50 50 0 100
*Youngblood 75 50 0 125
Seasoned Youngblood 75 50 25 150
Veteran 75 50 50 175
Seasoned Veteran 75 50 75 200
Hero 75 50 125 250
Champion 75 75 150 300
Famous 75 75 200 350
Legend 75 100 225+ 400+
* Asumed Default

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