Settings
TBD
Healing
TBD
Tech Level
The Realm of Classica's default
Tech Level is
0Some regions, where noted, are tech level -1 or perhaps lower.
Character Points
DEFAULT STARTING POINTS: 75+50It is assumed that new characters in this paradigm start with 75 Base Points and up to 50 points from Disadvantages. This value can be altered by the GM at will.
This paradigm is expected to explode on the higher end of the point scale. A GM can easily kick start the campaign to a higher level of play by granting large chunks of Experience to characters to represent their status as veteran adventurers when the campaign starts. Similarly the GM could downscale the characters to represent that they are somewhat green when the campaign starts
The following chart vaguely indicates relative status levels by adjusted character points. The status titles are not intended to have any literal meaning; they are just intended to give an idea of the status of a character with that many character points.
| Relative Status | Base | Max Disadvantage Points | Starting Experience | Max Starting Total Points |
| Sheltered Neophyte | 50 | 25 | 0 | 75 |
| Neophyte | 50 | 50 | 0 | 100 |
| *Youngblood | 75 | 50 | 0 | 125 |
| Seasoned Youngblood | 75 | 50 | 25 | 150 |
| Veteran | 75 | 50 | 50 | 175 |
| Seasoned Veteran | 75 | 50 | 75 | 200 |
| Hero | 75 | 50 | 125 | 250 |
| Champion | 75 | 75 | 150 | 300 |
| Famous | 75 | 75 | 200 | 350 |
| Legend | 75 | 100 | 225+ | 400+ |
| * Asumed Default |
Races
The core playable races of the Realm of Classica are listed below.
TBD
Ok, since we're going for a High fantasy interpretation of Classica, suggested races: Humans, Satyr (halfling varient might work for this), Centaurs. Dwarves and Elves? Could easily work in Nymphs and Maenads, etc, but those might be best left for Creatures.
ghostwolf, 2009/06/11 06:59I handle all sentient creatures with a Race package either way; no "creatures" and "non-creatures". Playability is just a matter of GM's intent.
I would say no on Dwarves Halflings and Elves in Classica personally unless someone had a clever idea for them. They just don't seem to fit to me.
Centaurs would work in a Greekish region of the Realm. I have a "Centyr" write up; its in the Centaur package as an option; it could serve as a starting point for a Satyr package.
Killer Shrike, 2009/06/11 07:15Other possibles might include Minotaurs (might be too powerful) and Cyclopes (if built as a half-orc equivalent rather than giant).
5lippers, 2009/09/08 14:30
Minotaurs and Cyclopi definitely work for me. Harpies too. Even Medusae, possibly. Even if they are "GM's permission", packages should probably still be provided. I'd say if it's in anything Homeric or even just Clash of the Titans or equivalent "source" material it gets an automatic greenlight from me unless its just too broken to work.
Killer Shrike, 2009/09/08 15:51
Means to Power
There are many different ways for characters to gain power and be recognized in the Realm of Classica.
TODO: MAGIC SYSTEM INCLUDE HERE
PSIONICS
TBD
SUPER SKILLS
TBD
MARTIAL ARTS
TBD
Professions
The following Profession are considered to be "core" to the Realm of Classica.
Non Magic Users
TBD
Gladiators (Light and Medium fighters), Rogues, Warriors, Rangers. More?
ghostwolf, 2009/06/11 07:01)
blue water Sailors! Ancient Mediterranea was full of seafarers.
Killer Shrike, 2009/06/11 07:17
Magic Users
TBD