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The Realm of Barbarica is a rough place, and the types of deities that are worshiped there reflect this. Short on benevolence and long on violence, there is diverse collection of mostly dark and unsympathetic entities with followings ranging from millions to solo crazed loners.

In this context, "entity", "deity", and "god" are loose terms of convenience used synonymously to mean "a powerful non-mortal entity that grants power to followers in return for worship"; it can include powerful Daemons, Elementals, and so forth.

While major entities are described, there is plenty of flexibility to inject minor godlings, Elementals, or Daemons that grant powers to their faithful and have cults dedicated to them in order to serve the needs of a story.

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SIGNIFICANT DEITIES


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MECHANICS

The "priests", "clerics", or "devotees" of these entities use the Ecclesiasm Magic System with the exception of some nature gods whose devoted use the Naturalism Magic System.

DEMI-GODS, HERO DEITIES, DAEMON LORDS, ELEMENTAL LORDS

Though they might otherwise be indistinguishable from or thought of as being "gods" by their faithful, Demi-gods, Hero Deities, Daemons, and Elementals are a little different than true "gods":

  • They can have a physical manifestation
    • they are limited to one locale at a given point in time
    • it takes some time and effort to manifest at a given point
      • they generally must be "summoned" or called forth by appropriate efforts of their devotees
  • Unlike a truly immortal god, they can be permanently slain by mortal means if their physical manifestation is destroyed

DEMI-GODS

Demi-gods have immortal parentage on one side and mortal parentage on the other, though the number of generations removed from either side may be one or more depending on GM preference.

CONCERNS

Demi-gods typically only have one or two Concerns, though there might be exceptions.

HERO DEITIES

Hero Deities are mortals who have undergone an apotheosis and thus ascended to godhood. What means of ascension are valid is left to the GM's determination.

CONCERNS

Hero Deities typically only have one Concern, but more powerful ones may have more.

DAEMONS

Daemons are entities of a malefic origin, often thought to have "abyssal" or "lower planar" origins. Not all Daemons are "evil" in the malevolent, blackest pits of depravity sense (though many are), but they are all inimical, destructive, anathemic, or disruptive in some way.

CONCERNS

All Daemons should include either Evil, Chaos, Destruction, Death, Undeath, Terror, or Decay as their first Deific Concern.

ELEMENTALS

Elementals are entities of spiritual origin or originating from planes of pure primal forces; the most typical arrangement is the classical Fire, Earth, Air, Water concept. Though not necessarily malevolent, Elementals tend to have primal, extreme natures and act in ways that don't necessarily conform to mortal logic or senses of ethics.

CONCERNS

All Elementals should include Fire, Earth, Air, or Water as their first Deific Concern. At the GM's discretion other more specialized Concerns that are still elementally themed such as Cold or Lightning might be appropriate instead.

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