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This document is for adventure ideas, preferably those that span nations, regions, etc and thus are difficult to "slot" into the individual pages.

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Serious Applicants Only Need Apply

The Dwarves of Durok in Albizia commonly hire Linnorian and Cymthonic warriors as mercenaries to aid them in their eternal battle against Daemons. However, an aggressive new Warlord has been appointed, Korob bor Brakob, after the death in battle of his predecessor.

Interested in changing the equation of his people's struggles, Korob has engaged the services of Weskell's Legion to bring in talented warriors from Civizia and beyond. Force Commander Zalor Zant, a hardened Falcorian with three decades of warfare under his belt, is standing up a Force of 1,000 to lead to Durok in the following spring. To meet the demand for the numbers necessary to fulfill the contract, Weskell's Legion is stepping up recruiting efforts across central Barbarica, Tulloc, Khem, and Norizia. Signing bonuses are being offered, as well as promises of spectacular boons awarded by the Dwarves for heroism. It's a four year commitment, but the rewards are substantial.

However, the Legion is only interested in proven, quality talent.

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We Live In Troublesome Times

The ambitious Blessed Arcrist of Mu-bai, Me'li'sato, third of that name, ruler of the Mu-bai province of Va-Ros, has been secretly funding and riling up dissenters among the Te-bi horse nomads for years. Now he judges times to be favorable for more direct action.

Tu'liq, putatively the major domo of the Arcrist's Summer Palace, but really the head of internal security of the province (i.e. spymaster), is looking to indirectly hire some agent provocateurs.

Their mission is to go forth into the dangerous borderlands between parts of the Va Imperium and the savage nomadic Khor-da Hordes to architect direct confrontations and ill will between the brutal Orcs and the loyal Imperial forces of the Grand Bulwark erected long ago to guard against the Orcrish threat. And otherwise cause any trouble for the Imperium as opportunities present themselves.

Such agents must be stealthy, able to plan and act on insidious courses of action. And, of course, very brave...or foolhardy.

Shadowcat -- heres a good place for you to explore the big Tropizian adventure ideas you have Killer Shrike, 2009/08/18 08:14

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