Ecclesiasm
EditAir
Air
| RC | AP | Name | Effect | Leveled | Edition | | 22 | 60 | Ghostlike Form | - Physical Damage Reduction, Resistant, 50% (30 Active Points); 2 Continuing Charges lasting 1 Minute each (-3/4), Only When Serving The God's Purposes (-1/2), Visible (-1/4), Not vs. Affects Desolid Attacks (-1/4)
- Energy Damage Reduction, Resistant, 50% (30 Active Points); 2 Continuing Charges lasting 1 Minute each (-3/4), Only When Serving The God's Purposes (-1/2), Visible (-1/4), Not vs. Affects Desolid Attacks (-1/4)
| ? | 5e | | 10 | 50 | Turn Earth Elementals | Turn Earth Elementals: +50 PRE Only To MakePRE Attacks (-1), Only vs. Earth Elementals(-1), Full Phase, Delayed Phase (-3/4),Limited Effect (-1), Only UsableWhile In Good Standing With Faith (can'tbe removed; -1/4); | ? | 5e | | 20 | 25 | Obscuring Mists | Darkness to Sight Group 2" radius, Personal Immunity (+1/4) (25 Active Points); Only Usable While In Good Standing With Faith (can't be removed; -1/4); | ? | 5e | | 40 | 50 | Windriding | Flight 15", x8 Noncombat, 1/2 END (+1/4) (50 Active Points); Only Usable While In Good Standing With Faith (can't be removed; -1/4); | ? | 5e | | 55 | 125 | Whirlwind | EB 5d6 (vs. PD), Indirect ( Ground up; +1/4), Double Knockback (+3/4), AOE (21" Cone; +1), Mobile (+1), Continuous (+1) (125 Active Points); Only Usable While In Good Standing With Faith (can't be removed; -1/4), 1/2 DCV Concentration Througout (-1/2), x2 END (-1/2); | ? | 5e | | 69 | 86 | Control Winds | CE 5" radius, -3 to PER Rolls, +/-1 Temperature Level Adjustment, -8" of Flight, Long-Lasting: 1 Day, Multiple Combat Effects (86 Active Points); Only Usable While In Good Standing With Faith (can't be removed; -1/4); Real Cost: 69 points | ? | 5e |
EditAnimal
Animal
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 37 | Beast Speech | Telepath 5d6 (Animal Class of Minds), Reduced Endurance (0 END; +1/2); No Range (-1/2), Communication Only (-1/4), Incantations (throughout; -1/2), Audible (-1/4); 1 Continuing Charge per Day Lasting 1 Minute (-1) | ? | 5e | | 16 | 37 | Halt Animal | Entangle 1d6, 2 DEF, Works Against EGO, Not STR (+1/4), Takes No Damage From Physical Attacks Limited Group (+1/4), BOECV (Mental Defense applies; +1) (37 Active Points); Only Usable While In Good Standing With Faith (can't be removed; -1/4), Only vs Animal Class of Mind (-1); | ? | 5e | | 16 | 20 | Calm Animals | Animal Friendship Talent (Fantasy HERO pg 103) (20 Active Points); Only Usable While In Good Standing With Faith (can't be removed; -1/4); | ? | 5e | | 11 | 20 | Chameleon Blend | Invisibility to Sight Group (20 Active Points); Only Usable While In Good Standing With Faith (can't be removed; -1/4), Chameleon (-1/2); | ? | 5e | | 25 | 56 | Animal Forms | Multiform (200 Character Points in the most expensive form) (Instant Change), Variable SFX (Limited Group of SFX; Any normal Animal; +1/4) (56 Active Points); Only Usable While In Good Standing With Faith (can't be removed; -1/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Concentration (1/2 DCV; -1/4); | ? | 5e |
EditAutomata
Automata
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 50 | Construct Lore | - Golem Lore: Knowledge Skill: Automatons +2
- Craftsman: Choose 1 (PS: Potter, PS: Taxidermist, PS: Ironmongery, PS: Stonecutter) at +2
| ? | 5e | | 11 | 60 | Craft Servitor Golem | Summon 152-point Servitor Golem (use General Purpose Robot pg 208, remove Onboard Computer, remove Visual Sensors except Infrared Perception); Slavishly Devoted (+1) (60 Active Points); Only Usable While In Good Standing With Faith (can't be removed; -1/4); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), Must Have Expensive Ingredients (-1/2); "Summon" is a lengthy process of assembling and activating golem. | ? | 5e |
EditBeasts
Beasts
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 14 | Beast Blessings | Only Usable While In Good Standing With Faith (can't be removed; -1/4)- No Figured Characteristics (-1/2)
- +3 STR (3 Active Points) (Real Cost: 2)
- +1 DEX (3 Active Points) (Real Cost: 2)
- +1 CON (2 Active Points) (Real Cost: 1)
- +1 BODY (2 Active Points) (Real Cost: 1)
- +1 INT (Real Cost: 1)
- +1 EGO (Real Cost: 2)
- +1 PRE (Real Cost: 1)
| ? | 5e | | 21 | 37 | Attribute of the Menagerie | Aid 1 1/2d6, Any Primary Characteristic one at a time (+1/4), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (37 Active Points); OIF (token of an animal believed to display traits associated with target Characteristic (Bull for STR for instance); -1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4); | ? | 5e | | 16 | 37 | Beast Command | Summon 150-point creature, Expanded Class of Beings Any Type of Powerful Animal (+1/4), Amicable Slavishly Devoted (+1) (37 Active Points); Only Usable While In Good Standing With Faith (can't be removed; -1/4), Summoned Creature Be Within Line of Sight (-1); | ? | 5e |
EditChangeling
Changeling
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 13 | Social Chameleon | Only Usable While In Good Standing With Faith (can't be removed; -1/4)- Acting +1 (5 Active Points) (Real Cost: 4)
- Mimicry +1 (5 Active Points) (Real Cost: 4)
- Disguise (3 Active Points) (Real Cost: 2)
| ? | 5e | | 23 | 29 | Change Self | Shape Shift (Sight , Hearing , Mental and Touch Groups, limited group of shapes) (29 Active Points); Only Usable While In Good Standing With Faith (can't be removed; -1/4); | ? | 5e | | 36 | 45 | Other Form | The character can assume a single other form (named when the ability is gained); Multiform (200 Character Points) (Instant Change) (45 Active Points); Only Usable While In Good Standing With Faith (can't be removed; -1/4); | ? | 5e | | 72 | 90 | Other Forms | The character can assume eight other forms (named when the ability is gained); Multiform (350 Character Points) (Instant Change, x8 Number Of Forms) (90 Active Points); Only Usable While In Good Standing With Faith (can't be removed; -1/4); | ? | 5e | | 83 | 104 | Changeling Battleform | Only Usable While In Good Standing With Faith (can't be removed; -1/4); No Figured Characteristics (-1/2)- +5 STR (5 Active Points)
- +5 DEX (15 Active Points)
- +5 CON (10 Active Points)
- +5 BODY (10 Active Points)
- +1 SPD (10 Active Points)
- +10 PRE (10 Active Points)
- 10" Flight (20 Active Points); Restrainable (Wings, -1/2)
- 1d6 HKA (15 Active Points); Restrainable (Claws, -1/2)
- Armor (3 PD/3 ED) (9 Active Points); Visible (-1/4)
| ? | 5e |
EditChaos
Chaos
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 13 | Chaotic Mind | +10 MD , Hardened (+1/4) (13 Active Points); Only While In Good Standing With Faith (Cannot be removed; -1/4) | ? | 5e | | 11 | 45 | Entropy | RKA 1d6 (vs. PD), Penetrating (x4; +2) (45 Active Points); 1/Day (-2), Gestures (-1/4), Only While In Good Standing With Faith (Cannot be removed; -1/4), Concentration 1/2 DCV (-1/4), Extra Time (Delayed Phase, -1/4); Real Cost: 11 | ? | 5e | | 28 | 90 | Unexpected Failure | Dispel Any Effect One At A Time 10d6, Any Effect One At A Time (+2) (90 Active Points); 1/Day (-2), Only While In Good Standing With Faith (Cannot be removed; -1/4); | ? | 5e |
EditChromata
Chromata
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 12 | Rainbow Eyes | +12 Flash Defense (Sight); Only Usable While In Good Standing With Religion (cannot be removed; -1/4) | ? | 5e | | 16 | 40 | Chromatic Compunction | Ego Attack 2d6, Area Of Effect (3" Cone; +1) (40 Active Points); No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Only Usable While In Good Standing With Religion (cannot be removed; -1/4); | ? | 5e | | 34 | 43 | Sensory Occlusion | This effect causes a swirling cloud of sensory stimuli; random lights, noises, smells, and tactile sensation; CE 4" radius, -1 to Sight Group PER Rolls, -1 to Smell/Taste Group PER Rolls, -1 to Touch Group PER Rolls, -1 to Hearing Group PER Rolls, Multiple Combat Effects, Uncontrolled (+1/2) (43 Active Points); Only Usable While In Good Standing With Religion (cannot be removed; -1/4); | ? | 5e | | 22 | 38 | Prismatic Beam | RKA 2d6 (vs. ED), Variable SFX (Fire, Electricity, Cold, Light) Limited Group of SFX (+1/4), (38 Active Points); Only Usable While In Good Standing With Religion (cannot be removed; -1/4), Focus (OIF: Prism; -1/2); | ? | 5e |
EditCold
Cold
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 17 | Cold Hands Warm Heart | - CE 4" radius, -1 Temperature Level Adjustment (15 Active Points); No Range (-1/2), Only While In Good Standing With Faith (Cannot be removed; -1/4)
- LS (Safe in Intense Cold)
| ? | 5e | | 20 | 44 | Ice Bolt | This effect projects a sharp icy projectile that causes both physical and energy damage - Blast 5d6 (vs. ED) (25 Active Points); Only While In Good Standing With Faith (Cannot be removed; -1/4), Beam (-1/4), Gestures (-1/4), Incantations (-1/4), Target can make a DEX Roll at -1 to only take 1/2 Damage (-1/4) (Real Cost: 13)
- Blast 2 1/2d6 (vs. PD), Armor Piercing (+1/2) (19 Active Points); Only While In Good Standing With Faith (Cannot be removed; -1/4), Linked (Energy Blast; -1/2), Beam (-1/4), Gestures (-1/4), Incantations (-1/4), Target can make a DEX Roll at -1 to only take 1/2 Damage (-1/4) (Real Cost: 7)
| ? | 5e | | 30 | 45 | Freezing Weapon | Blast 7d6 (vs. ED) (45 Active Points); Only While In Good Standing With Faith (Cannot be removed; -1/4), Physical Manifestation (Ice Weapon; -1/4); | ? | 5e | | 33 | 90 | Cone of Cold | Killing Attack - Ranged 3d6 (vs. ED), +1 STUN Multiplier (+1/4), Area Of Effect Nonselective Target (12" Cone; +3/4) (90 Active Points); Only While In Good Standing With Faith (Cannot be removed; -1/4),Gestures (Requires both hands; -1/2), No Range (-1/2), Extra Time (Full Phase, -1/2); Not In Areas With Very Low / No Humidity (-0); | ? | 5e | | 20 | 45 | Cold Resistance | Armor: 30 ED (45 Active Points); Cold Only (-1), Only When in good standing with Deity; (cannot be removed, -1/4) | ? | 5e |
EditDarkness
Darkness
| RC | AP | Name | Effect | Leveled | Edition | | 14 | 25 | Shadow Stepping | Teleportation 10", Safe Blind Teleport (+1/4) (25 Active Points); Only When Serving The God's Purposes (-1/2), Only From Darkness to Darkness (-1/4) | ? | 5e | | 10 | 32 | Nether Gaze | Spatial Awareness (no Sense Group), Discriminatory, Range (32 Active Points); Only To Preceive Through Darkness Power (-2), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
EditDeath
Death
| RC | AP | Name | Effect | Leveled | Edition | | 9 | 30 | Death Touch | Drain BODY 1d6, Reduced Endurance 0 END (+1/2), Uncontrolled (+1/2), Continuous (Healing stops effect and all points Fade back immediately;+1) (30 Active Points); 1 Continuing Charge lasting 1 Minute each (-1), Requires A Faith Skill Roll (-1/2), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4), Only Affects Living Creatures (-1/2), | ? | 5e | | 13 | 30 | Soul Sap | Drain BODY 3d6 (30 Active Points); Extra Time (Full Phase, -1/2), Only Affects Living Creatures (-1/2), Only while in good standing with Faith (cannot be removed, -1/4); | ? | 5e | | 13 | 30 | Soul Tap | Transfer BODY to BODY 2d6 (30 Active Points); Extra Time (Full Phase, -1/2), Only Affects Living Creatures (-1/2), Only while in good standing with Faith (cannot be removed, -1/4); | ? | 5e | | 13 | 30 | Soul Burn | Ranged Killing Attack 2d6 vs Energy (30 Active Points); Extra Time (Full Phase, -1/2), Only Affects Living Creatures (-1/2), Only while in good standing with Faith (cannot be removed, -1/4); | ? | 5e |
EditDecay
Decay
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 30 | Death Touch | Drain BODY 1d6, Reduced Endurance 0 END (+1/2), Uncontrolled (+1/2), Continuous (Healing stops effect and all points Fade back immediately;+1) (30 Active Points); 1 Continuing Charge lasting 1 Minute each (-1), Requires A Faith Skill Roll (-1/2), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e | | 13 | 30 | Ray of Weakness | Drain STR 1 1/2d6, Ranged (+1/2), Delayed Return Rate (5 Points per 5 Minutes; +1/2) (30 Active Points); Only Affects Living Creatures (-1/2), Extra Time (Full Phase, -1/2), Only while in good standing with Faith (cannot be removed, -1/4); | ? | 5e | | 17 | 65 | Blight | Drain BODY 2d6 (standard effect: 12 points), Delayed Return Rate (points return at the rate of 5 per Season; +2 1/4) (65 Active Points); Extra Time (Full Phase, -1/2), Only vs. Plants and Plant-like Creatures (-2), Only while in good standing with Faith (cannot be removed, -1/4); | ? | 5e | | 16 | 45 | Cause Disease | Minor Transform 2d6 (Person into Same Person with Disease of Choice, Healed By Healing Magic and Remove Disease), Improved Target Group (Any Disease; +1/4), Personal Immunity (+1/4), Lingering up to 1 Minute (+3/4) (45 Active Points); Only Affects Living Creatures (-1/2), No Range (-1/2), Extra Time (Full Phase, -1/2), Only while in good standing with Faith (cannot be removed, -1/4); | ? | 5e | | 13 | 30 | Onset | Drain CON 1 1/2d6, Ranged (+1/2), Delayed Return Rate (5 Points per 5 Minutes; +1/2) (30 Active Points); Only Affects Living Creatures (-1/2), Extra Time (Full Phase, -1/2), Only while in good standing with Faith (cannot be removed, -1/4); | ? | 5e |
EditDestruction
Destruction
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 40 | Destructive Smite | +4d6 Deadly Blow: Favored Weapon, Any Circumstance (OIF: Weapon of Opportunity; Favored Weapon Only (-1/2), 1 Charge (-2), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e | | 15 | 30 | Shatter | RKA 1d6 (vs. PD), Penetrating (x2; +1) (30 Active Points); Only While In Good Standing With Faith (Cannot be removed; -1/4), Concentration 1/2 DCV (-1/4), Extra Time (Full Phase, -1/2); | ? | 5e | | 18 | 45 | Destructive Touch | RKA 3d6 (vs. PD) (45 Active Points); No Range (-1/2), Only While In Good Standing With Faith (Cannot be removed; -1/4), Concentration 1/2 DCV (-1/4), Extra Time (Full Phase, -1/2); | ? | 5e |
EditEarth
Earth
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 50 | Turn Air Elementals | +50 PRE Only To Make PRE Attacks (-1), Only vs. Air Elementals (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e | | 13 | 30 | Stone Armor | Armor (10 PD/10 ED); (30 Active Points) Ablative BODY Only (-1/2), Side Effect (Always; Character is Limited to half normal movement; -1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4); | ? | 5e | | 15 | 30 | Strength of Earth | +20 STR; 0 Endurance (+1/2) (30 Active Points); No Figured Characteristics (-1/2), Only While In Contact With The Ground (-1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4); | ? | 5e | | 7 | 10 | Rocky Roots | -5" Knockback Resistance (10 Active Points); Only While In Contact With The Ground (-1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4); | ? | 5e | | 10 | 20 | Granite Fists | +4d6 Hand Attack (20 Active Points); Only While In Contact With The Ground (-1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4), Hand Attack (-1/2); | ? | 5e | | 10 | 15 | Stone Bones | Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB), Reduced Endurance (0 END; +1/2) (15 Active Points); Only Usable While In Good Standing With Faith (can't be removed; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) | ? | 5e | | 22 | 45 | Boulder Toss | Killing Attack - Ranged 2d6, Area Of Effect (One Hex; +1/2) (45 Active Points); OIF (Boulder of Opportunity; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), Only Usable While In Good Standing With Faith (cannot be removed; -1/4) | ? | 5e | | 22 | 45 | Bless Soil | Change Environment 16" radius (Increases the fertility and arability of plot of soil, resulting in better crops, Long-Lasting 1 Season) (60 Active Points); Extra Time (5 Minutes, Only to Activate, -1), No Range (-1/2), Only When In Contact With The Ground (natural earth, stone, and soil only; -1/2), Only Usable While In Good Standing With Faith (Cannot be Removed; -1/4), Concentration (1/2 DCV; -1/4) | ? | 5e |
EditEvil
Evil
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 30 | Unholy Terror | +30 PRE; Offensive Use Only (-1), Full Phase, Delayed Phase (-3/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
EditFire
Fire
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 50 | Turn Water Elementals | +50 PRE Only To Make PRE Attacks (-1), Only vs. Water Elementals (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4); As per Fantasy HERO pg 108 - switch Undead for Water Elementals | ? | 5e |
EditGood
Good
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 15 | Ward Against Evil | +3 DCV vs Evil, Activation 15- (-1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
EditHealing
Healing
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 15 | Healing Touch | Healing 3D6; Simplified Option; Only Usable While In Good Standing With Faith (can't be removed; -1/4), 1/2 DCV Concentration (-1/4) | ? | 5e |
EditKnowledge
Knowledge
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 15 | Sublime Knowledge | Detect General Information And Facts 11- (Mental Group), Discriminatory (15 Active Points); Only While In Good Standing With Faith (Cannot be removed; -1/4), Concentration (1/2 DCV; -1/4) | ? | 5e |
EditLaw
Law
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 30 | Lawful Abeyance | +30 PRE (30 Active Points); Defensive Use Only (-1), Requires An EGO Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -3/4), Only While In Good Standing With Faith (Cannot be removed; -1/4) | ? | 5e |
EditLiberation
Liberation
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 12 | Freewilled | +6 EGO (12 Active Points); Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
EditLight
Light
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 49 | Light Aura | Sight Group Images Increased Size (4" radius; +1/2), +4 to PER Rolls, 1 Continuing Charge lasting 6 Hours (+0), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (49 Active Points); Only To Create Light (-1), The Person It Is Cast Upon Glows Uncontrollably For The Duration (-1), Extra Time (1 Minute, Only to Activate, -3/4), Concentration (0 DCV; -1/2), Only When Serving The God's Purposes (-1/2) | ? | 5e |
EditLuck
Luck
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 10 | Probable Anomaly | 2d6 Luck | ? | 5e |
EditMagic
Magic
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 13 | Magical Resistance | +10 Power Defense , Hardened (+1/4) (13 Active Points); Only While In Good Standing With Faith (Cannot be removed; -1/4) | ? | 5e |
EditPlant
Plant
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 50 | Turn Plants | +50 PRE Only To Make PRE Attacks (-1), Only vs. Plant Creatures (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
EditProtection
Protection
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 22 | Protective Ward | Force Field (3 PD/3 ED/3 Mental Defense/3 Power Defense/3 Flash Defense: Hearing Group/3 Flash Defense: Sight Group), Usable By Other (+1/4) (22 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
EditSkill
Skill
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 12 | Good At Everything | - Linguist Skill Enhancer
- Jack of All Trades Skill Enhancer
- Scholar Skill Enhancer
- Traveler Skill Enhancer
All Only While In Good Standing With Religion (cannot be removed; -1/4) | ? | 5e |
EditStrength
Strength
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 40 | Feat of Strength | +40 STR (40 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), No Figured Characteristics (-1/2), Increased Endurance Cost (x2 END; -1/2), Costs END (Only Costs END to Activate; -1/4), Only Usable While In Good Standing With Faith (-1/4), Concentration (1/2 DCV; -1/4); [8 END to activate] | ? | 5e |
EditSun
Sun
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 50 | Turn Undead | +50 PRE Only To Make PRE Attacks (-1), Only vs. Undead Creatures (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
EditTerror
Terror
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 13 | Fearsome Presense | +13 PRE; Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
EditThunder
Thunder
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 62 | Thunderclap | Sight and Hearing Groups Flash 4d6, Personal Immunity (+1/4), Does Knockback (+1/4), Explosion (+1/2), Does x1 1/2 Knockback (+1/2) (62 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Required Hands Two-Handed (-1/2), OIF (Holy Symbol; -1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4), Concentration (1/2 DCV; -1/4), Does Not Work Against Desolidified Characters (-1/4) | ? | 5e |
EditTravel
Travel
| RC | AP | Name | Effect | Leveled | Edition | | 14 | 25 | Shadow Stepping | Teleportation 10", Safe Blind Teleport (+1/4) (25 Active Points); Only When Serving The God's Purposes (-1/2), Only From Darkness to Darkness (-1/4) | ? | 5e | | 10 | 40 | Travellers Step | Desolidification (40 Active Points); Does Not Protect Against Damage (-1), 1 Continuing Fuel Charge lasting 1 Turn (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4), Extra Time Full Phase, Delayed Phase (Only To Activate; -1/2); 1/2 DCV Concentration (-1/4) | ? | 5e |
EditTrickery
Trickery
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 15 | Trickster | - Conversation, Only Usable While In Good Standing With Faith (can't be removed; -1/4)
- Disguise, Only Usable While In Good Standing With Faith (can't be removed; -1/4)
- Stealth, Only Usable While In Good Standing With Faith (can't be removed; -1/4)
+2 with Trickster Skills (above), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
EditUndeath
Undeath
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 18 | Aspect of the Undying | LS (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Immunity All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week) (18 Active Points); Side Effects, Always (Detect as Undead; -1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e | | 22 | 60 | Ghostlike Form | - Physical Damage Reduction, Resistant, 50% (30 Active Points); 2 Continuing Charges lasting 1 Minute each (-3/4), Only When Serving The God's Purposes (-1/2), Visible (-1/4), Not vs. Affects Desolid Attacks (-1/4)
- Energy Damage Reduction, Resistant, 50% (30 Active Points); 2 Continuing Charges lasting 1 Minute each (-3/4), Only When Serving The God's Purposes (-1/2), Visible (-1/4), Not vs. Affects Desolid Attacks (-1/4)
| ? | 5e |
EditVengeance
Vengeance
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 15 | Retribution | Only While In Good Standing With Faith (can't be removed; -1/4)- Deadly Blow: +1d6 (vs those that have inflicted BODY damage on character in current combat) (7 Active Points) (Real Cost: 6)
- +1 with All Combat (8 Active Points); Only vs. Opponents That Have Inflicted Body Damage On Character In Current Combat (-1/2) (Real Cost: 4)
| ? | 5e |
EditVoice
Voice
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 10 | Golden Tones | Fascination Talent: A character with this Talent has such a melodious voice, or such a talent for speaking or singing, that he can almost instantly attract an audience. (see Fantasy Hero, page 105-106) | ? | 5e |
EditWar
War
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 10 | Arts Of War | - WF: Favored Weapon
- +3 OCV with Favored Weapon
- Tactics
| ? | 5e |
EditWater
Water
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 50 | Turn Fire Elementals | +50 PRE Only To Make PRE Attacks (-1), Only vs. Fire Elementals (-1), Full Phase, Delayed Phase (-3/4), Limited Effect (-1), Only Usable While In Good Standing With Faith (can't be removed; -1/4) | ? | 5e |
EditWeather
Weather
| RC | AP | Name | Effect | Leveled | Edition | | 10 | 22 | Weather Eye | Detect Weather Forecast: 11- (Sight Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees) (22 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Only While In Good Standing With Faith (Cannot be removed; -1/4) | ? | 5e |
Ecclesiasm
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